Tag: Platform game
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New tile based platform engine – AS3 version updated to step 10 PLUS scrolling
If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made…
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New tile based platform engine – part 10 – optimization, doors n’ keys
Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does…
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New tile based platform engine – part 9 – coins n’ spikes
You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player…
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New tile based platform engine – more theory
This post continues New tile based platform engine – theory behind the player and answers some questions made in these days. In this part I’ll explain how to…
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New tile based platform engine – part 8 – patrols
Every platform game should have enemies. Every enemy has an artificial intelligence that makes it act in a smart or dumb way… and the patrol is the dumbest…
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New tile based platform engine – part 7 – trampolines
After the AS3 translation of AS2 part 6, it’s time to introduce trampolines. Just like ladders, trampolines have their rules. Here they are: 1 – A trampoline does…
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New tile based platform engine – AS3 version
First, I would like to say the engine is not finished as I have a lot of tile types to add. This is the AS3 version of part…
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New tile based platform engine – part 6 – ladders
It’s time to introduce ladders. Ladders are quite hard to do for one reason: there is a lot of ways of intending ladders. Can the player jump when…
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New tile based platform engine – part 5 – clouds
You asked for the clouds, and here they are. Clouds are marked with a 5 in level array. Next stop… ladders…
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New tile based platform engine – theory behind the player
This post will explain the theory behind the player of my tile based plaftorm engine, and answer to some questions readers made commenting steps 1 to 4 First,…
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New tile based platform engine – part 4
For all jumping fanatics out there, I developed the jumping routine. You can jump hitting SPACE, hope you like it. From next post, I’ll start explaining how I…
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New tile based platform engine – part 3
In this 3rd step I introduced the gravity. Now the hero starts on the top of the screen and he can walk “downhill” thanks to gravity. During next…