Author: Emanuele Feronato
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Flave, a new open source AS3 Verlet physics engine
Do you remember Luis Fernando Silva? He released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics engine. If…
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Triqui’s Picks #14
We’re starting the new year with just three games: Running Blue: Interesting platform game with 12 levels of pure action… run, jump, throw bombs… What I liked: It’s…
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Come2Play multiplayer API tutorial
Today I want to introduce you a Come2Play multiplayer API tutorial written by Emanuele Ornella from Mind the Move. Emanuele is a Flash game developer and a board…
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Top 40 Countries giving the best MochiAds CPM in 2009
As a new year begins, it’s time to recap what happened during previous year. During these days, I saw a lot of people publishing MochiAds‘s 2009 CPM. I…
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Create amazing particle effects with Stardust Particle Engine
Time to learn something about particle systems… the term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to…
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Triqui’s Picks #13
Only two games this week, but really really amazing. Jones Platformer: Don’t make the poor graphic fool you, this is an incredible platform game. The animation of the…
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Shrink it Box2D prototype – Step 2
In the previous step I showed you how to shrink/expand any kind of polygon. Anyway in the original game, you can’t expand objects as much as you want,…
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Way of an Idea Box2D prototype – Step 2
It’s time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start…
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Pausing a Box2D simulation
There is a Box2D feature easy to implement and capable to add interesting gameplay that I haven’t found explained anywhere: the pause. I want to stop a Box2D…
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Shrink it Box2D prototype
Finally the Shrink it prototype is ready. This post continues Scaling objects with Box2D and Scaling objects with Box2D – part 2, with these features: 1) You can’t…
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Ononmin Flash prototype – step 3
In this 3rd part we’ll manage stage edges and balls collisions. You’re invited to read steps 1 and 2 if you didn’t already. The main function does not…
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Triqui’s Picks #12
We’re starting the new year with just three games: Ricochet Kills: PP: Shoot a projectile and use ricochets to kill all enemies. What I liked: Original concept Programming…