Author: Emanuele Feronato
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PixelBlitz AS3 game framework
PixelBlitz Engine is an old game framework for Actionscript3 created by Richard Davey from Photon Storm. As said, it’s not that new, there isn’t any documentation or tutorial…
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Being a geek in Venezuela
Yesterday I bought a MacBook on the Apple Store using some of the income generated by this blog. Do you know why I could do this? Because I…
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Box2D tutorial for the absolute beginners – revamped
About a year ago I published a Box2D tutorial for the absolute beginners. With 2.1 release, a lot of things changed, so it’s time to publish another tutorial…
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Triqui’s Picks #16
Three really funny and amazing games this week: Go to Hell!: Dig through 666 meters to reach hell and find out its secret. You have to dig all…
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Are you ready for this?
You should know some hours ago Apple unveiled its new jewel, called iPad. Besides the innovation and the cool features, the most interesting thing is the iPad compatibility…
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Box2DFlash 2.1a released – what changed
Some days ago Boris the Brave released the new version of the popular physics library. There are some critical changes that won’t make old projects run in the…
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Get detailed statistics about your Flash game with SWFStats
Are you looking for a fresh and complete tool to track how your game is performing? Then SWFStats may be the API you need. SWFStats is a Flash…
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Games that Challenge the World Come2Play contest – $8,000 in prizes
Do you want to make something interesting out of the Come2Play multiplayer API tutorial? Here it is your chance to win up to $5,000!! Come2Play – Creators of…
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Triqui’s Picks #15
Only two games this week, and a lot of garbage jigsaw puzzles… Hill Of Defend: Fresh defense game, with a different view. This time you’ll defend your base…
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Mochi Media Haiti Relief Fund
You certainly know what happened in Haiti some days ago. On January 12, a 7.0 magnitude earthquake struck and almost destroyed the capital and all nearby cities. The…
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HiRoads case study: the aftermath
Do you remember Filippo Bodei‘s HiRoads case study? After two months with HiRoads in the wild, Filippo shares with us the result of his project. « Here we…
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Way of an Idea Box2D prototype – Step 3
Welcome to the 3rd part. In part 2 we allowed the player to draw the chalk track in a “paused” Box2D environment and then run the simulation. Now…