Author: Emanuele Feronato
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Circle Chain engine using Starling
A quick attempt to port Circle Chain engine into <a href="http://gamua.com/starling/" target="_blank">Starling framework</a>.
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Simulating mud/slime with Box2D, bitmaps and filters
An attempt to simulate slime using Box2D, bitmaps, filters and threshold. Interesting result.
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Understanding Box2D kinematic bodies
You know everything about Box2D static and dynamic bodies, but what about kinematic bodies?
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Box2d Flash advergame for Malibu Rum
Case history: from an Angry Birds tutorial to an advergame for Malibu Rum company
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Creation of a Concentration game in 22 minutes using Stencyl
Watch a video showing you how I created a Concentration game from scratch with Stencyl in 22 minutes
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Create a Flash game like Talesworth Adventure using Stencyl
Prototype of Talesworth Adventure made with Stencyl using custom blocks and the Tile API
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An one-button way to control the player coming from the past – Box2D version (introducing friction joints)
one-button game prototype previously done with AS3, now using Box2D and revolute joints
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An one-button way to control the player coming from the past
Five years ago I saw an interesting one-button game which would be fine if someone ported it to mobile... so I am publishing the AS3 prototype
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Flash Toony prototype ported to Haxe
Julian Liebl show us how to port Flash Toony prototype with Haxe, ready to be compiled for any platform
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InkTd Flash game source code released
<strong>Ben Lowry</strong> from <a href = "https://playtomic.com/" target = "_blank">Playtomic</a> shares with us the full source code of InkTd, a Flash tower defense game
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Toony Flash game prototype ported to iPhone using Corona SDK
... and now Toony prototype has been ported to mobile with Corona SDK!!
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Toony Flash game prototype
Fully commented AS3 prototype of Toony Flash game, would love to see it ported to mobile device