Author: Emanuele Feronato
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Create awesome HTML5 games with Impact
Build HTML5 Games in no time with Impact JavaScript Game Engine. Games created with Impact require no browser plugins or any software installations – just a modern browser that supports the Canvas tag.
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360 degrees panorama viewer with Flare3D
This is a quick experiment with two sided materials in Flare3D. We start with this photo taken without any kind of permission from 360pixel: And with a Flare3d…
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Redesigning the blog
Since the blog is almost five years old, I must seriously redesign it. The problem is: there are so many beautiful blog themes out there I really do…
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Understanding AS3 getDefinitionByName (for all eval maniacs)
Sometimes you may want to create a new class or DisplayObject only starting from its name. This is where something like an eval function would come into play,…
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Pausing a Flash game or movie detecting its focus
Sometimes we want our Flash game or movie to stop when the user is not playing/watching it. It’s a feature blog readers ask me frequently, because once they…
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Create a Flash prototype of The Moops – Combos of Joy – Step 2
Here we are with the 2nd part of the tutorial to create a game like The Moops. The guys at Heavy Boat, the studio behind the game, are…
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Flash Game Development by Example – My book is on the shelves!!
This is a very important day for me and the blog. After about seven months of writing, coding, rewriting and recoding, finally my (first) book is on the…
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Making a Flash game like Plants Vs Zombies – Step 5
After a little pause, here we go with the 5th step of the tutorial. In this step we’ll fix a bug which allowed plants to fire even if…
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jQuery color picker using Farbtastic and jQuery UI
I want to share with you a little snippet of code I am using for a project. I was looking for a cute jQuery color picker and I…
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Create a Flash prototype of The Moops – Combos of Joy
Did you play The Moops – Combos of Joy? It’s a cute physics game we can build a prototype in a few minutes (don’t worry, Plants Vs Zombies…
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Box2D collisions rendered in 3D with Away3D
Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from…
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Create complex Box2D shapes in a click with PhysicsEditor
With Box2D is very easy to create primitives like boxes or spheres, but when you have to handle more complex shapes, things get nasty. You have to use…