Category: Actionscript 3
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Develop a Flash game like Angry Birds using Box2D – predictive trajectory line
Another step in the Angry Birds series with a feature you cannot miss: the predictive trajectory lien
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Develop a Flash game like Angry Birds using Box2D – Following bird with the camera and skinning crates
In the third part of the series, we'll see how to introduce scrolling and make the camera follow the bird. Also, all crates are properly skinned.
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Develop a Flash game like Cirplosion – AS3 version
The AS3 port of Cirplosion, an old avoider/chain reaction game
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Develop a Flash game like Angry Birds using Box2D – Killing the pigs
Second part of the Angry Birds tutorial. It's time to kill some pigs. You will also learn how to determine the strength of a Box2D collision
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Reuse your Flash games code (as much as you can!)
Basic Flash game template/framework to be used in any kind of game, to minimize the writing of code which isn't strictly related to the game itself.
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Develop a Flash game like String Avoider – AS3 version – and more!
An AS3 string avoider prototype, with a second example using line-line intersection to check for collisions
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Develop a Flash game like Angry Birds using Box2D
Use Box2D to simulate a sling like the one made famous by Angry Birds game.
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Create a terrain like the one in Tiny Wings with Flash and Box2D – adding more bumps
Another version of my <a href = "http://emanueleferonato.com/2011/07/14/create-a-terrain-like-the-one-in-tiny-wings-with-flash-and-box2d/">Tiny Wings terrain</a>, with more bumps and less regularity.
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Creation of an iPhone App with Flash and without a Mac (for all Windows lovers)
Detailed tutorial about Flash development for iPhone, oriented to Windows users. Step by step explanation with 29 screenshots. You can't fail.
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Creation of a Box2D car with 10 customizable parameters
Create a Box2D car with motors and shocks with 10 customizable parameters, from wheel radius to axles size
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Create non-convex, complex shapes with Box2D
Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with <code>b2Separator</code> class by <strong>Antoan Angelov</strong>
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Guide to Mochi Media services – Leaderboards
Third step of the <a href="https://www.mochimedia.com/r/972ae333a3c92a2a" target="_blank">Mochi Media</a> guide, this time featuring leaderboards.