Category: Box2D
-
HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Turning walls on and off, introducing energy
"Block it" HTML5 prototype now features activable walls and an energy system. A good way to learn how to build physics games with Phaser and Box2D, coding in Typescript. Full commented source code available.
-
HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Moving walls and using sprites to render compound objects
The HTML5 prototype of a "Block it" game continues, adding sprites to render the Box2D compound object, which now also rotates. Powered by Phaser and Planck, written in TypeScript. Full commented source code available.
-
HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and featuring compound objects and custom contact callback, written in TypeScript
Compound objects and contact callbacks are two of the more complicated features of Box2D. In this HTML5 example powered by Phaser and written in TypeScript, they are explained the easy way with a real world example, as usual. Commented source code available
-
HTML5 physics driven Concentration game prototype using Phaser and Planck.js – rewriting to TypeScript and adding images
Here it is the complete commented source code of the physics driven HTML5 Memory/Concentration game powered by Phaser and Planck.js, completely written in TypeScript. Have fun!!
-
Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Look how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.
-
Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Build a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.
-
Slicing, splitting and cutting HTML5 Box2D physics bodies using Phaser, Planck.js and PolyK
HTML5 prototype to slice and cut physics solid bodies powered by Phaser, Box2D with Planck.js and PolyK. Full source code available.
-
HTML5 physics driven Concentration game prototype using Phaser and Planck.js
Old game concepts may have a brand new life just by adding physics. Have a look at this HTML5 Concentration prototype powered by Phaser and Box2D physics thanks to Planck.js. Full commented source code available
-
HTML5 physics Word game prototype using Phaser and Planck.js
What about a gameplay merging word hunt with physics? Have a look at this HTML5 prototype powered by Phaser and Box2D physics thanks to Planck.js
-
From Tiled to HTML5 game with Box2D physics using Phaser and Planck.is – “Totem Destroyer” example
Draw your "Totem Destroyer" levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js
-
Build a HTML5 game like old Flash glory “Totem Destroyer” using Phaser and Planck.js physics engine
Do you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.
-
Build a HTML5 hook like the one featured in “Mikey Hooks” using Phaser and Planck.js port of Box2D
Box2D lives again with the HTML5 prototype of Mikey Hooks powered by Phaser and Planck.js. Everything is managed by distance joints, commented source code available.