Category: Game development
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Create animated sunburst effects for your HTML5 games with Phaser
Animated sunburst effects can dramatically improve the look and feel of your cartoonish HTML5 games. You can build your sunburst effect with a few lines of code thanks to Phaser
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Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity
A SameGame version with tiles flying up rather than falling down? Everything is possible with my SameGame pure JavaScript class, leaving visual effects to Phaser. Full source code available.
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“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling
An old "Radical" HTML5 prototype comes to a new life thanks to Phaser 3 and Arcade physics, featuring object pooling in less than 100 lines. Source code available.
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “TRAMPOLINE” tile
HTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.
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Build a HTML5 game like mobile smashing hit “Spinny Gun” with no physics engines using Phaser 3 and paths
You can build a HTML5 game like "Spinny Gun" mobile smashing hit with less than 100 lines of code and no physics engine thanks to Phaser 3 paths and tweens - commented source code available
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Follow me on itch.io to get the complete games built out of my prototypes, available for licensing or with explained source code
I have an official itch.io page where I'll publish all the games built out of the prototypes shown on the blog, follow me and keep yourself updated.
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6 hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
What to do once your hyper casual game is ready to hit the stores? Will you publish it on your own or try to find a publisher? Here is a list of six hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
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Slicing, splitting and cutting HTML5 physics bodies using Phaser, Matter.js and PolyK
Less than 100 lines is all you need to slice physics bodies in your HTML5 games thanks to Phaser, Matter.js and PolyK library. Source code available. Unleash your creativity.
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“Fling” Unity game built in HTML5 with Phaser and Matter.js updated with the latest constraints tweaks – fly through the screen with your ninja rope
Fly like Spider-Man across the canvas firing ropes in the "Fling" HTML5 prototype built with Phaser and Matter.js - Full source code available.
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Understanding how Matter.js constraints work with Phaser
A brief guide about Phaser and Matter.js constraints with the worst case managed in three different ways. Will you rather trespass a solid body, break the constraint or adjust its length?
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The basics behind “Fling” Unity game built in HTML5 with Phaser and Matter.js
A grappling hook, a swinging hero, a physics world. This the working HTML5 prototype of "Fling" Unity game, built with Phaser and Matter.js
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Build a HTML5 game like “Mikey Hooks” using Phaser and Matter.js
I built a HTML5 rope/swing prototype in less than 100 lines of code using Phaser and Matter.js - Yes, a fun physics game in less than 100 lines, commented source code available.