Category: Game development
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HTML5 hyper casual game like “Bouncing Ball” step 3: measuring distance – commented source code available
"Bouncing Ball" HTML5 prototype powered by Phaser enriches its features and now we can measure the distance traveled by the ball - full commented source code available
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BUG FIX: Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions – swipe routine fixed
My Phaser 3 Bejeweled prototype playable with both click/tap and swipe had a bug which caused gems to move in a weird way sometimes. Now I fixed it and you can enjoy a fully playable Bejeweled prototype.
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“Dashy Panda” HTML5 game prototype improved with coins to collect, powered by Phaser and Arcade physics
"Dashy Panda" HTML5 prototype powered by Phaser and Arcade physics gets a new update: now you have to collect coins while surviving as much as you can. Completely commented source code available.
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HTML5 hyper casual game like “Bouncing Ball” step 2: adding mandatory bonus
"Bouncing Ball" HTML5 hyper casual game has been upated adding bars you are forced to collect, or it's game over. Full source code available, powered by Phaser and Arcade physics.
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“Dashy Panda” HTML5 game updated to Phaser 3.18.1 with more room for customization and object pooling
"Dashy Panda" was a great hyper casual game in 2016. Have a look at the HTML5 prototype built with Phaser 3 and Arcade physics in a few lines. Commented source code available
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HTML5 Drag and Match engine updated to Phaser 3 using my pure Javascript class to handle Match3 games
The pure JavaScript - no dependencies - class to handle Match3 games like Bejeweled has been updated and now you can also build drag and match games. HTML5 example powered by Phaser
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“Hundreds” Flash game ported to HTML5 using Phaser and ARCADE physics
Back from 2013 revamping an old Flash concepts: play "Hundreds" HTML5 game powered by Phaser and Arcade physics - Full source code available.
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Build a HTML5 hyper casual game like “Bouncing Ball” by Ketchapp Studio using Phaser 3 and ARCADE physics
I built a HTML5 hyper casual game like "Bouncing Ball" in less than 100 lines thanks to Phaser 3 and ARCADE physics. Source code available.
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“Turnellio” old Flash Match3 game ported to HTML5 with my pure Javascript class to handle Match3 games like Bejeweled.
"Turnellio" is a great twist on Match3 games built by talented Flash developer Tonypa. I ported it to HTML5 in a matter of minutes thanks to my pure JavaScript Match3 class, with no dependencies at all - download the source code and build your own HTML5 game.
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“Tipsy Tower” HTML5 prototype updated to Phaser 3 using Matter.js and multiple cameras
A complete HTML5 prototype of "Tipsy Tower" hyper casual physics game built with Phaser 3 and Matter.js featuring multiple cameras in less than 200 lines. Source code available.
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Swing and collect gems on “Gems n’ Ropes”, my latest HTML5 game powered by Phaser 3 and Matter.js
Swing and collect gems before time is over in "Gems n' Ropes", physics game built with Phaser and Matter.js, available for licensing or to get the source code.
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Pure Javascript class to handle Draw and Match games like Dungeon Raid, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
Building a HTML5 "Draw and Match" game has never been so easy with this pure JavaScript class with no dependencies. The class handles everything, you just have to manage input and move stuff on the screen. Full Phaser 3 example included.