Category: Game development
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Understanding steering behavior: HTML5 example using Phaser
Steering behavior in HTML5 made with Phaser, Arcade Physics and Point class
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Play “Crazy Clocks”, a HTML5 cross platform game built upon “CLOCKS – The Game” iOS hit
Crazy Clocks is my latest HTML5 game, made like "CLOCKS - The Game" iOS hit using Phaser. Play it!
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Create a HTML5 level select screen controlled by swipe without actually checking for swipes
With Phaser you can create a level select screen controlled by swipes not caring about swipes
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How to include Leadbolt ads in your HTML5 mobile games, showing your own ads when games are played on desktop
An experiment to run Leadbolt ads and my own ads in the same HTML5 game with a custom close button
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Phaser Tutorial: creation of a HTML5 character selection screen like the one in Crossy Road iOS smash hit
Building a HTML5 scrollable character selection screen like Crossy Road is really easy with Phaser. Bounce effect included
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How to create a HTML draggable and scrollable map with inertia using Phaser framework
HTML5 draggable and scrollable map with inertia made in a few lines with Phaser
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Phaser Tutorial: create a HTML5 prototype of the iOS game “Dashy Panda”
You can create a Dashy Panda HTML5 game prototype in a few lines with Phaser, deadly spikes included.
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“CLOCKS – The Game” HTML5 prototype step 3: actually playing the game
Third step of HTML5 "CLOCKS - The Game" engine made with Phaser. Now you can actually play the game.
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“CLOCKS – The Game” HTML5 prototype step 2: how to select starting clock
The new year begins with a new Phaser tutorial: the second step of CLOCKS - The Game
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Create a HTML5 game like iOS hit “CLOCKS – The Game” using Phaser and Arcade physics
First step of the making of Clocks game - An iOS blockbuster made easy thanks to Phaser
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New minibook released: Create HTML5 vertical endless runner cross platform games
2nd book released! 100 pages. 31 Examples. Learn to make HTML5 vertical endless runner with Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 4: a first real world example
A working example of dynamic light in a tile based randomly generated dungeon, made with Phaser