Talking about Game development, HTML5, Javascript and Phaser.
You probably remember my CLOCKS – The Game tutorial series.
In first step I showed you how to generate the first 10 levels, both with objects and with arrays generated by Tiled Map Eeditor.
In second step I showed you how to select a random starting clock.
In third step I created a fully playable prototype, and now it’s time to show you what can be done with Phaser.
The original game has been completely cloned and you can play all the 100 levels. I have to say something about level design: disappointing.
I played all 100 levels just to include them in my game and I have to say they are very repetitive and you will only see two clock types: the small and the big ones. Too bad, if you consider I made a similar game back in 2008 called RRODE (you can play it here) and has way more features.
Anyway, here is the game, you can play it in this iframe:
or point your browser to this link and play it directly with your mobile devices.
The level selection screen has been built upon the prototype I showed you in the post Create a HTML5 level select screen controlled by swipe without actually checking for swipes.
Now you can play Crazy Clocks!
And you know what? I am still having fun playing RRODE so I think I will create a reboot version of the game.
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