Category: Game development
-
Manage saved games with StencylWorks
How to use StencylWorks to manage saved games as the player progresses through the levels
-
iPhone String Avoider prototype with Adobe Flash Professional CS5.5
An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5
-
Develop a string avoider prototype with Corona SDK
Mobile version of the string avoider prototype made with Corona by <strong>Christian Wisniewski</strong>
-
Play Stringy, my latest Flash game
Play Stringy, beat all 40 levels as fast as you can to earn all 120 white stars.
-
Create awesome Flash games in no time with StencylWorks – Selecting levels
Learn how to create a select level screen in less than five minutes with StencylWorks
-
Reuse your Flash games code – exclusive code Vs recyclable code
Some real world numbers about the importance of reusing your code as much as you can.
-
Create awesome Flash games in no time with StencylWorks – adding intro, jumping and more
Second part of the StencylWorks tutorial, covering intro scenes, centered text with custom fonts, improved character walking and jumping
-
Develop a Flash game like Wish Upon a Star
Quick prototype of <a target = "_blank" href = "http://www.kongregate.com/games/CuriousGaming/wish-upon-a-star?src=ref-x-dev-site-x-efblog">Wish Upon a Star</a>, useful for beginners and particle lovers.
-
Two Flash games coming soon to your monitors
Brief overview of my two upcoming games.
-
Create awesome Flash games in no time with StencylWorks
A brief overview at <strong><a href="http://www.stencyl.com/" target="_blank">StencylWorks</a></strong>, a <strong>FREE</strong> game creation suite that lets anyone create Flash and mobile games in a fraction of the time.
-
Develop iPhone games with Corona SDK – handling normal and retina display
Introducing Corona SDK to develop iPhone games, handling both normal and retina displays
-
Save the Totem: HTML5 game prototype made with Construct2
A complete Totem Destroyer game prototype made with Construct2 dissected to make you see how everything was done.