Category: Game development
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Circle Chain ported to AS3 with commented source code available. Ready to jump to the iPhone
The AS3 fully commented source code of Circle Chain, my first Flash game which will also be the first game I'll be publishing in the App Store.
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StencylWorks behaviors coming soon: complete Bejeweled game and platform patrol AI
Video teaser of my upcoming StencylWorks behaviors: a complete Bejeweled game and a platform patrol AI
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SamePhysics Flash game source code released
The source code of SamePhysics, my first Box2D game, is available for download
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Making an in-game tutorial with StencylWorks
Learn how to make in-game tutorials with StencylWorks, making your player "read" the signs placed around a level
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Play Slingy, my latest Flash game, on Hairy Games
Play <a href="http://www.hairygames.com/play-slingy.html" target = "_blank">Slingy</a>, my latest physics Flash Game sponsored by <a href="http://www.hairygames.com/" target="_blank">Hairy Games</a>
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The concept behind Stringy Flash game: determine if a Sprite is inside a lasso
Collect stuff drawing a lasso around it like in <a href = "http://www.kongregate.com/games/triqui/stringy?src=ref-x-dev-site-x-efblog" target = "_blank">Stringy Flash game</a>
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Make the player die after a long fall with StencylWorks
Learn how to make a StencylWorks platform game featuring death for falling from high places
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Attend the Flash Gaming Summit 2012 with a 15% OFF!
The <strong><a href="http://www.flashgamingsummit.com/" target="_blank">Flash Gaming Summit</a></strong> is the leading annual one-day conference dedicated to fostering the growth and success of the Flash games community. Now you can attend it with a 15% OFF!
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Develop double jump behavior in StencylWorks
Learn how to make a double jump behavior with StencylWorks. Very useful for your platform games.
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One game, many frameworks
Ever wanted to build a mobile game using a framework? <strong>Roger Engelbert</strong> built a guide to do it with <strong>four</strong> different frameworks!
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Manage saved games with StencylWorks
How to use StencylWorks to manage saved games as the player progresses through the levels
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iPhone String Avoider prototype with Adobe Flash Professional CS5.5
An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5