Category: HTML5
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How to include Leadbolt ads in your HTML5 mobile games, showing your own ads when games are played on desktop
An experiment to run Leadbolt ads and my own ads in the same HTML5 game with a custom close button
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Phaser Tutorial: creation of a HTML5 character selection screen like the one in Crossy Road iOS smash hit
Building a HTML5 scrollable character selection screen like Crossy Road is really easy with Phaser. Bounce effect included
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How to create a HTML draggable and scrollable map with inertia using Phaser framework
HTML5 draggable and scrollable map with inertia made in a few lines with Phaser
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Phaser Tutorial: create a HTML5 prototype of the iOS game “Dashy Panda”
You can create a Dashy Panda HTML5 game prototype in a few lines with Phaser, deadly spikes included.
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How to simulate flocking behavior with Boids using HTML5 and Phaser
Do you know what "Boids" are? Learn how to simulate real-world life with Phaser and Arcade Physics
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“CLOCKS – The Game” HTML5 prototype step 3: actually playing the game
Third step of HTML5 "CLOCKS - The Game" engine made with Phaser. Now you can actually play the game.
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“CLOCKS – The Game” HTML5 prototype step 2: how to select starting clock
The new year begins with a new Phaser tutorial: the second step of CLOCKS - The Game
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Create a HTML5 game like iOS hit “CLOCKS – The Game” using Phaser and Arcade physics
First step of the making of Clocks game - An iOS blockbuster made easy thanks to Phaser
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New minibook released: Create HTML5 vertical endless runner cross platform games
2nd book released! 100 pages. 31 Examples. Learn to make HTML5 vertical endless runner with Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 4: a first real world example
A working example of dynamic light in a tile based randomly generated dungeon, made with Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 3: let there be Bresenham light
Dynamic lights and shadows in a roguelike tile based environment start to work - powered by Phaser
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Calculating dynamic light and shadows in tile based roguelike games – part 2: drawing circles in a tile based environment
If you want to create dynamic light and shadow effects in a tile based environment, you must learn to draw tile based circles