Category: Phaser
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HTML5 tile based platformer handling slopes powered by Phaser using no physics engines (and working with Phaser 4)
I built a HTML5 platformer featuring slopes in a few lines of code with no physics engines. Powered by Phaser and written in TypeScript. Full commented source code ready to be downloaded.
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HTML5 “Vampire Survivors” prototype built with Phaser – Step 2: adding and collecting coins
"Vampire Survivors" HTML5 prototype built with Phaser gets an update: now you can collect coins dropped by killed monsters with the classic magnet effect. Full commented TypeScript source code available for free.
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Quick HTML5 prototype of “Vampire Survivors” built with Phaser (like the original game)
Do you know you can build a working HTML5 prototype of "Vampire Survivors" in a couple of lines thanks to Phaser? Have a look at the TypeScript source code, commented and ready to be downloaded.
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First Phaser 4 test, everything worked fine
I have beautiful, beautiful news for you! I installed Phaser 4 on a game developed with Phaser 3, and it works perfectly. I even added a blur effect, and everything ran smoothly. Full source code available.
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HTML5 “Ballz” engine powered by Phaser and TypeScript – a better way to show ball trajectory
"Ballz" HTML5 prototype built with Phaser now will look better thanks to an improved trajectory system, using tweens rather than tilesprites. Full commented TypeScript project available to download.
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HTML5 “Ballz” engine rewritten to feature double and quadruple blocks, powered by Phaser and written in TypeScript
Do you want to feature different block sizes in a HTML5 "Ballz" game? Look how I built the game engine using Phaser and Arcade Physics, written in TypeScrypt. Full source code available.
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HTML5 prototype of a circular endless runner built with Phaser – final version in TypeScript with more optimization
The HTML5 circular endless runner game engine has been updated to latest Phaser version, rewritten in TypeScript and optimized. No physics engine, just trigonometry and geometry. Full commented source code available.
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Build a HTML5 game like “Zuma” with Phaser and TypeScript – step 2: firing a gem and adding it to the chain
In this second step of HTML5 Zuma game creation using Phaser and TypeScript, I am going to show you how to fire gems and add them to the chain. Completely explained theory and commented source code for you to download.
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Build a HTML5 game like “Zuma” with Phaser and TypeScript – step 1: drawing the path and adding gems
Want to build your HTML5 Zuma game? Follow this new tutorial series and you will code it with Phaser and TypeScript. In the first step, learn to draw a path and make gems follow it. Full source code available to download.
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HTML5 “Watermelon Game” using Phaser and Box2D powered by Planck.js updated with new square and pentagon shapes – Get it on Gumroad
Big update to HTML5 "Watermelon Game" powered by Phaser and Box2D. Now featuring square and polygon shapes. Get the full commented TypeScript source code on Gumroad.
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Full commented source code of HTML5 game “Drop the Square” built with official Phaser webpack package and written in TypeScript available on Gumroad
Get the line-by-line commented source code of the HTML5 game "Drop the Square" built with Phaser and written in TypeScript using the official Phaser webpack package. For free, for a limited time.
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Build a HTML5 game like Netflix’s Teeter (Up) using Phaser and Box2D physics, written in TypeScript – part 2: adding holes and goal
In the second step of the series about Teeter (Up) game built in HTML5 I added the goal and deadly holes. Powered by Phaser and Box2D, written in TypeScript- Full commented source code available.