Author: Emanuele Feronato
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Managing isometric depths in Flash
You’ll never believe it. When I was about to close and delete the blog, I got an anonymous donation from a reader to pay the fee and keep…
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Closing the blog
I am very unhappy to inform you I must close the blog. As you may know, casual gaming is a growing and growing industry, maybe bigger than triple-A…
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Understanding how AS3 manages Depths
This tutorial will explain you how to manage AS3 sprites and depths, and what’s changed from AS2 to AS3. In every Actionscript version, when two movieclips (or objects,…
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Create a Flash game like Bloons tutorial
One of the moust famous Flash games ever is Bloons. Please, don’t make me explain what I am talking about. Just play it. I really do not know…
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Full Renju game with source code
Do you know what is Renju? From Wikipedia: Renju or Lianzhu is the professional variant of Gomoku, a board game originated from Japan in Heian Period. It was…
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Create a Flash ball game using AS3
Ok… I think it’s time to start talking about Actionscript 3. Even if AS2 is way to be dead, is becoming a bit obsolete… every new library like…
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Playing with Box2DFlashAS3
Some time ago I told you to watch Box2DFlashAS3 physics engine. I dont’ know if you did it, but I did. While the original Box2D project come to…
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Creation of a platform game with Flash – step 3
To show you how hard I am going to try wiping the vaporware out of my life, I am publishing the 3rd part of the platform game tutorial.…
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Wipe the vaporware out of your life
Do you know what’s the so-called vaporware? From Wikipedia: Vaporware is a software or hardware product which is announced by a developer well in advance of release, but…
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Make a Flash game like BoxHead – part 1
One of the most popular Flash games is BoxHead by Sean Cooper, that released the 5th game of the series called The Zombie Wars. At the moment I…
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Where in the world are your Flash games being played now?
It’s an interesting question, isn’t it? Maybe in the near future MochiAds guys will be able to answer this question. This is a message from JamesonH: Here’s a…
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From zero to Bombuzal – step 4
One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels…