Author: Emanuele Feronato
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HTML5 endless runner built with Phaser and Arcade physics step 5: adding deadly fire, being kind with players by setting its body smaller than the image
Jump on platforms, collect coins and avoid fire - or burn!! - in the HTML5 endless runner prototype built with Phaser 3 and Arcade physics. Commented source code available, and a tip about playing with bounding boxes to make the game easier to play
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“String Avoider” HTML5 game prototype updated to Phaser 3 with a new end of level effect
The old Flash smashing hit "String Avoider" has been built in HTML5 using Phaser 3. Completely commented source code. Take the string safely to the goal. Three levels to play.
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Complete HTML5 SameGame game for you to play and download, featuring “no more moves” check – powered by Phaser 3 and pure JavaScript SameGame class
The classic 10 rows x 20 columns SameGame game can also be easily built thanks to the new methods added to my SameGame pure JavaScript class. No dependencies at all. Try the Phaser 3 example.
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HTML5 endless runner built with Phaser and Arcade physics step 4: adding a scrolling parallax background
The HTML5 Endless runner built with Phaser and Arcade physics is enriched with a parallax scrolling background. Full commented source code available
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Programmatically draw mountains and export them as PNG images using pure JavaScript
Starting 2019 with a pure JavaScript script to programmatically draw mountains and export them as PNG files. Room for customization and easy to read code.
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Thank you for being my reader in 2018 – Look what happened on the blog this year
During 2018 I published 20 game series tutorials explained in almost 100 posts and released a book which is having a huge success. Thank you for being my reader in 2018, see you in 2019. Have a look at all my 20 tutorial series.
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Pure Javascript class to handle SameGame games, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class, with no dependencies at all, allowing to handle your SameGame games? Here it is, with a working Phaser 3 example included. Just drop the class in your project and you'll only have to handle input and animations.
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Build a HTML5 game like “Block it” using Phaser 3 and Arcade physics in less than 100 lines of code
Enjoy the HTML5 version of "Block it" mobile smashing hit, built in less than 100 lines with Phaser 3 and Arcade Physics. Full source code available.
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Pure Javascript class to handle Match3 games like Bejeweled, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class which handles everything you need in a HTML5 Match3/Bejeweled/Candy Crush game allowing you to focus only on the visual/audio part? Full source code and Phaser 3 example included
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HTML5 endless runner built with Phaser and Arcade physics step 3: adding textures to platforms and coins to collect
The HTML5 endless runner powered by Phaser 3 and Arcade physics now features textured platforms and animated coins to collect, all easily done in a few lines. Commented source code available.
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Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions
HTML5 Bejeweled/Candy Crush Match 3 prototype featuring swipe, animations, combos and object pooling built using Phaser 3 following ECMA Script 6 conventions - Full source code available.
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HTML5 endless runner built with Phaser and Arcade physics step 2: adding player animation and more customization
Endless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.