Author: Emanuele Feronato
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Totem Destroyer prototype made with Dreemchest
A simple Totem Destroyer prototype created with <a href="http://dreemchest.com/" target="_blank">Dreemchest</a>, an amazing cross platform 2D development engine
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PhysInjector game prototype translated in pure Box2D
The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.
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Get into KineticJS development with Instant KineticJS Starter book
Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you
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PhysInjector game prototype in only 100 lines of code
Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!
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Easily add particle effects in you Construct 2 projects
Let's explore one of the new features included in Construct 2: particles
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Let game developers work for you with Mochi Media ultra-referral program
Get 20% of referred developers earnings with MochiMedia ultra-referral program. Retroactive and lifetime.
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Add Box2D physics to your projects in a snap with PhysInjector
PhysInjector allows you to add Box2D physics directly into your Display Objects. Let's see how does it work
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Breadth-first pathfinding in a randomly generated maze
A nice example of Breadth-first search on a randomly generated maze, coded in AS3
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Detecting mouse gestures in Flash with AS3 – Fixed
I fixed a bug of an old post about mouse gesture detection, and I am studying a way to recognize simple geometrical shapes drawn with the mouse
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Prototype of the Iromeku game engine
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
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Announcing “99 Stakes”, my upcoming Flash physics game
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
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From PNG to Box2D – first attempt
Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures