Category: Box2D
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Digging into Box2D destructible terrain final version. Test it and enjoy.
Box2D destructible terrain is almost ready... try this demo to see how to dig in a Box2D world
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Where’s my water Flash + Box2D demo
Just a small demo of what my Box2D destructible terrain is capable of, showing a "Where's my water" prototype
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Play 99 Stakes, my latest Flash game powered by Box2D
200 vampires to kill, only 99 stakes to fire, can you beat my latest Flash game? Warning - blood
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Box2d destructible terrain demo using only geometry
Play with this demo of Box2D destructible terrain made with pure geometry - no bitmaps
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Easily make level design of physics games with Bisonkick
Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!
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Breakout prototype made with Dreemchest
A breakout prototype ready to be published as a standalone or mobile game made with Dreemchest in only 72 lines of code
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Bar balance game prototype made in under 4 minutes with Construct2, featuring revolute joints
An attempt to create the bar balance game prototype with Construct2. Done in less than 4 minutes, watch the video
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Totem Destroyer prototype made with Dreemchest
A simple Totem Destroyer prototype created with <a href="http://dreemchest.com/" target="_blank">Dreemchest</a>, an amazing cross platform 2D development engine
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PhysInjector game prototype translated in pure Box2D
The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.
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PhysInjector game prototype in only 100 lines of code
Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!
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Add Box2D physics to your projects in a snap with PhysInjector
PhysInjector allows you to add Box2D physics directly into your Display Objects. Let's see how does it work
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Announcing “99 Stakes”, my upcoming Flash physics game
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?