Category: Flash
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How to create a Flash platformer using Citrus Engine
Prototype of a platformer with coins to collect, enemy to avoid and moving platforms ruled by physics using Citrus Engine 2
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Slicing, splitting and cutting objects with Box2D
Find how to splice, slide and cut objects with Box2D and a laser
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Working on a Box2D slice/split/cut engine
A work in progress of my Box2D 2.1a split/cut/slice engine.
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Play CubesOut, a 3D Flash physics game
Play CubesOut, my latest 3D physics Flash game
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Creation of a platform game using FlashPunk – Title screen
3rd step of the FlashPunk platformer tutorial. This time we'll meet the title screen.
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Creation of a platform game using FlashPunk – step 2
Second part of the FlashPunk platformer tutorial. Featuring double jumps and sprite maps.
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Case study: Pixel City Skater, an iPhone game made with Flash
Making iPhone games with Flash? Christian Östman made it, and shares his thoughts with us
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Creation of a platform game using FlashPunk
Detailed tutorial about the creation of a Flash platformer using FlashPunk
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Flash procedural perfect cave generation
Flash procedural cave generation for roguelike games.
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Using cellular automata to generate random land and water maps with Flash
Another attempt to create a procedural map with Flash, this way using cellular automata.
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Flash procedural map generation example: land and water
First attempt to create a procedural map with Flash.
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Generation of pseudorandom numbers with Blum Blum Shub method
We start talking about procedural generation from the very beginning: pseudorandom number sequences.