Talking about 3D, Actionscript 3, Flash, Game development and Monetize.
I am really happy to announce you can waste a couple of minutes of your life playing CubesOut.
It’s a small 3D physics game built starting from this prototype.
This game, while being quick and simple, is an important milestone for me as it signs my return to Flash game development after an one year pause due to the writing of my book among other things.
As said, it all started from a simple prototype, but I needed to release a complete game because I had to get familiar with the new ways of promoting and monetizing a game, so let me show you some specs:
The physics engine is jiglibflash while the 3D renderer is Flare3D.
The making
It took me 13 hours to complete the game, which I can subdivide in this way:
Coding: 6 hours
Finding a sound loop just to realize it did not loop, then edit it and make it loop: 1 hour
Looking for textures and using them: 2 hours
Adding menu, polishing and doing all kind of various stuff: 3 hours
Interfacing with 3rd parties APIs: 1 hour
The site you can find at www.cubesout.com took me an hour to be made, using a free template found on Tutorialzine.
The monetization
I did not even bother to try and find a sponsor. I’ll do it with my next game, which I plan to release within a couple of weeks, and that is more complete.
I just added Mochi Media ads in the game and CPMStar along with AdSense in the site.
While I am considering this game a pure exercise, my goal is to make $40 per hour out of it, that is the gross salary of a beginner programmer here in Italy, so the goal is set to
14 hours * $40 = $560 + $15 (domain registration) = $575
If I don’t find any sponsor willing to buy a site-locked version of the game or someone looking for a source code to buy, I will need about two million plays at an estimate $0.30 CPM.
Let’s see what happens, I will keep you updated. Meanwhile, play it on the official site.
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