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Emanuele Feronato
italian geek and PROgrammer

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All about Flash

5 Commodore 64 games I would like to see ported in Flash

When I was a kid I spent hours and hours playing all kinds of Commodore 64 games. I choosed five of the ones I enjoyed the most, and I am sharing with you some considerations about porting them on Flash. I am listing them in alphabetical order Bombuzal From Wikipedia: To complete each of its … 5 Commodore 64 games I would like to see ported in Flash

Talking about Flash and Game development.

Understanding AS3 ColorMatrixFilter class

Do you want to apply color correction to images into your Flash movies on the fly? Then ColorMatrixFilter is the class you need. The ColorMatrixFilter class lets you apply a 4 x 5 matrix transformation on the RGBA color and alpha values of every pixel in the input image to produce a result with a … Understanding AS3 ColorMatrixFilter class

Talking about Actionscript 3 and Flash.

The perfect size for a Flash game

When you are about to design a Flash game, one of the first things you must consider is the size of the stage. Those “width” and “height” parameters must be set carefully. A size too small allows limited gameplay, while a big one can cause problems to users playing at not-so-high resolutions on not-so-powerful computers, … The perfect size for a Flash game

Talking about Flash and Game development.

Adobe CS4 Master Collection

Do you want to know what do Adobe ships to you when you purchase the Adobe Creative Suite 4 Master Collection? Here it is: Five DVDs with the suite itself and one DVD with two hours of video footage about using CS4 softwares. Let me remember you the software included: InDesign CS4 Photoshop CS4 Extended … Adobe CS4 Master Collection

Talking about Flash, Photoshop and PROgramming.

Official Facebook Actionscript API released – AS3 version

This post contains a script made combining Official Facebook Actionscript API released! with Understanding Flash button component. package { import flash.display.Sprite; import fl.controls.Button; import flash.events.MouseEvent; import flash.text.TextField; import com.facebook.data.users.GetInfoData; import com.facebook.utils.FacebookSessionUtil; import com.facebook.data.users.FacebookUser; import com.facebook.data.users.GetInfoFieldValues; import com.facebook.commands.users.GetInfo; import com.facebook.net.FacebookCall; import com.facebook.events.FacebookEvent; import com.facebook.Facebook; public class as3facebook extends Sprite { var my_text:TextField = new TextField(); var … Official Facebook Actionscript API released – AS3 version

Talking about Actionscript 3, Facebook and Flash.

Designing the structure of a Flash game – AS3 version – Part 6

In this 6th part I included MochiBot and I replaced most of the buttons with the button component. This is the result And this is the source code to download. Next update will feature the complete “game” and the full tutorial about making a simple game. Simple but with all features needed by a game … Designing the structure of a Flash game – AS3 version – Part 6

Talking about Actionscript 3, Flash and Game development.

Understanding Flash button component

When I am designing a Flash application or a game, I have to say I really hate the process of button creation. That’s why I am using, from now on, Flash built in button component. It’s fully skinnable, you can add it in a click and supports some interesting features such as some key controls: … Understanding Flash button component

Talking about Actionscript 3 and Flash.

Two ways to make Box2D cars

I am showing you two ways to make cars with Box2d, with source codes included These are examples I found on the web – I will make my ones later – you can find interesting in order to make cars using Box2D. Top Down Car Simulation Making a top down game in Box2D is not … Two ways to make Box2D cars

Talking about Box2D, Flash and Game development.

How to use Google Maps API with Flash AS3 – part 2

This time I am going to show you how to add to your Flash Google Map the controls you are used to see in all maps, such as map type, zoom and overview. You will find, looking at this example and next ones, Google Maps can be customized in a wide range of ways. Read … How to use Google Maps API with Flash AS3 – part 2

Talking about Actionscript 3 and Flash.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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