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Emanuele Feronato
italian geek and PROgrammer

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All about Flash

Buy and sell arts for Flash Games with FlashGameArt.com

How many times did you draw a “not so good-looking” character in your game just because you aren’t that good at drawing and you did not now where to find the graphic you needed? And how many times did you draw something interesting for your game, just to discover you changed something in the gameplay … Buy and sell arts for Flash Games with FlashGameArt.com

Talking about Flash, Game development and Links.

Win $9,000 + $15,000 with Batman: The Brave and the Bold Game Casting Call!

Big news for Flash game developers. MochiAds and Warner Bros have teamed up to bring you a fresh new promotion. It’s an open casting call for all top Flash developers out there to submit your awesome game ideas for a chance to create an officially licensed game starring none other than Batman himself! Out of … Win $9,000 + $15,000 with Batman: The Brave and the Bold Game Casting Call!

Talking about Contests, Flash, Game development and Monetize.

How to use Yahoo Maps API with Flash AS3

This is quite the same tutorial as How to use Google Maps API with Flash AS3, but this time we’ll learn how to use Yahoo! Maps. As usual, you first have to sign up for the API key at this link. Then you will be given a code, like the one in this picture: Then, … How to use Yahoo Maps API with Flash AS3

Talking about Actionscript 3 and Flash.

Understanding AS3 context menus

You all should know what is a context menu. A context menu (also called contextual, shortcut, and popup or pop-up menu) is a menu in a graphical user interface (GUI) that appears upon user interaction, such as a right mouse click. A context menu offers a limited set of choices that are available in the … Understanding AS3 context menus

Talking about Actionscript 3 and Flash.

The engine behind Splitter Flash game : working code

I think we finally have a working slicing engine. It started with The engine behind Splitter Flash game, then come The engine behind Splitter Flash game – first AS3 prototype and The engine behind Splitter Flash game – new AS3 prototypes. Now Guillaume Pommey aka pompom sent us a working version. I revised my prototype … The engine behind Splitter Flash game : working code

Talking about Splitter game, Actionscript 3, Box2D, Flash and Users contributions.

Full Totem Destroyer prototype

Some time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features slimy and non-removable blocks and collision detection between the totem and the ground. Such detection was made customizing Box2D’s b2ContactListener class. For more information about this class … Full Totem Destroyer prototype

Talking about Totem Destroyer game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Designing the structure of a Flash game – AS3 version – Part 5

Time to publish part 5 of the game. I included some visual elements such as the score you are making at every click and most of all I included MochiAds in just one line of code thanks to the version control feature. The only line I added in the main class to include MochiAds preloader, … Designing the structure of a Flash game – AS3 version – Part 5

Talking about Actionscript 3, Flash and Game development.

Erase Box: the tutorial

Some days ago I blogged about Erase Box, a Box2D game made with my tutorials, now it’s time to publish Rodrigo‘s tutorial. « On a game I was making, I needed a way to detect if a body was leaving the screen. That can be done by checking the x and y positions of it, … Erase Box: the tutorial

Talking about Erase Box game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Basic Filler engine with Box2D – part 1

Do you remember Filler? In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release the mouse button, it hits another filler ball, or a bouncing ball runs into it. I am showing you the first part, the creation of the filler … Basic Filler engine with Box2D – part 1

Talking about Filler game, Actionscript 3, Box2D, Flash and Game development.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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