Category: Game development
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Prototype of a Flash game like Floaty Light
Do we really need another “move a ball in some way from A to B avoiding C” game? Noooooooo… but it seems two or three people still like…
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Prototype of a Flash game like GearTaker
Do you know Tony Pa‘s GearTaker game? You have a buddy jumping around rotating gears. As most Tony Pa’s games, it’s easier to play than to explain, and…
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Experiment: monetizing a Flash game – Part 9
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is a big update of the experiment, because lots of interesting things happened since…
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Creation of a matching game with Flash and AS3
This tutorial was inspired by the one written at chapter 3 in ActionScript 3.0 Game Programming University, but I changed some mechanics because I did not like some…
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ActionScript 3.0 Game Programming University
If you want to learn some good AS3 game development basics, then you should read ActionScript 3.0 Game Programming University. Inside ActionScript 3.0 Game Programming University you will…
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Create an Eskiv Flash game tutorial
Do you know a Flash game called Eskiv? No? Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the…
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Finding adjacent cells in an hex map – part 2
In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps. Now it’s time to find adjacent…
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Finding adjacent cells in an hex map
This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works…
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Hex maps creation and rollover
This is just a quick, uncommented snippet of code I made starting from Coordinates in Hexagon-Based Tile Maps tutorial I found at GameDev.net. The article does not cover…
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From zero to Bombuzal – step 5
This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on…
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Understanding hexagonal tiles
You should already know Tile Maps: they are often used for the level design in two-dimensional games. The most used (and simplest) tiling system has squares. Tileball is…
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Create a game like Perfectionism with Flash – Step 6
This is the last step. And the end of this one, we’ll have our complete Perfectionism game The score You get one point every time you move a…