Category: Game development
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Start you engines for the 48 Hour Game Jam Event starting next Friday, December 13, 2013
You already know on friday 13 it's safer to stay at home, so what about a 48 Hour Game Jam Event powered by FGL?
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Create a Flash game like Space is Key with a lot of room for customization
Learn now to create a game like the successful Flash game "Space is Key" with a lot of customizable parameters
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From PuzzleScript (or any other HTML5 game) to native iOS (or any other mobile device) using FREE Adobe PhoneGap Cloud service
A detailed step by step tutorial about converting an HTML5 game to a native mobile app using free Adobe PhoneGap cloud service.
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Two games you will play this Christmas
Do you want something to play this Christmas? Here are two games I am releasing in a few days: HookPod and MathMonsters
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How to add interlevel ads to your PuzzleScript HTML5 games
With PuzzleScript you can create great HTML5 games in a few minutes, now I am showing you how to add interlevel ads and monetize them.
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Create cross-platform games coding only once with Flambe and Haxe
Flambe is an excellet free tool to create cross-platform games coding only once in Haxe, a script AS3 programmers will find very familiar.
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Add a virtual pad to play your HML5 games made with PuzzleScript on mobile devices
Now every HTML5 game made with PuzzleScript can also be played on mobile devices thanks to the virtual pad I made
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Complete Flash AS3 “Columns” game with source code
"Columns" is a great Tetris-like game, and now you can get the complete AS3 source code thanks to Walter Siracusa
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Create HTML5 tile based games like Sokoban in a quick with PuzzleScript
Enjoy this 80 levels HTML5 Sokoban game made in less than an hour with the amazing PuzzleScript
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From zero to a complete Unity3D game: 3D Concentration using C# – step 3: multiple instances of the same object and camera movement
3rd step of the Unity3D Concentration game, featuring multiple game objects created on the fly and camera movement
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From zero to a complete Unity3D game: 3D Concentration using C# – step 2: skinning and timing
Second step of the 3D Concentration game built with Unity. Learn among other things how to attach primitives and handle time
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Flash math game in less than 2KB
My third game made in less than 2KB: after Sokoban and Bejeweled, an original concept with a tiny size