Category: HTML5
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
Physics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP'd powered by Phaser and written in TypeScript - Full source code available
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
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HTML5 prototype of iOS game “Perfect Square!” built with Phaser using TypeScript – Build a physics game using only tweens
The first HTML5 game published on this blog using TypeScript is "Perfect Square!", a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.
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Phaser and the migration from JavaScript to TypeScript – Step 4 – installing Visual Studio Code and putting all together
Latest and last step of the series covering the migration from JavaScript to TypeScript in HTML5 game development using Phaser. Let's see how to test, build and distribute projects with Visual Studio Code.
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Phaser and the migration from JavaScript to TypeScript – Step 3 – TypeScript
Another step in the road to HTML5 games powered with Phaser and TypeScript. Let's see how to install TypeScript and how to configure Parcel to build projects.
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Phaser and the migration from JavaScript to TypeScript – Step 2 – npm and Parcel
The road to HMLT5 games powered with Phaser and TypeScript continues, let's see how to use npm and Parcel to download required libraries, test the project and build distributable files.
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Phaser and the migration from JavaScript to TypeScript – Step 1 – Node.js
It's time to start moving from JavaScript to TypeScript to stay up to date with Phaser and HTML5 game development. In the first tutorial of this series, I am covering Node.js and why you should use it
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First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game
I tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.
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Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Look how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.
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Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Build a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.