Category: HTML5
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Build a HTML5 game like “Risky Road” using Phaser, Matter physcis and Simplify.js
Build a HTML5 version of Ketchapp's "Risky Road" game using Phaser 3, Matter physics and Simplify.js library. Drive your cart through an endless terrain while keeping your diamond safe. Full commented source code available
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“HTML5 Cross Platform Game Development Using Phaser 3” book gets its third free update: 14 new pages showing how to build a pure JavaScript class to handle game logic and make your code more reusable
More than a year after its first release, "HTML5 Cross Platform Game Development Using Phaser 3" book keeps being updated. 196 pages, 31 source code examples updated to Phaser 3.19.0, learn HTML5 Cross Platform Game Development Using Phaser
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The basics of infinite terrain generation for a horizontal endless runner – putting all together and adding a car
Drive a car on an endless randomly generated physcs terrain using less than 100 bodies thanks to Phaser, Matter.js physics and Simplify.js library. Full commented source code available.
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The basics of infinite terrain generation for a horizontal endless runner – discretizing the terrain with Simplify.js library and adding Matter physics
Build a HTML5 smooth, randomly generated, physics driven terrain using less than 50 bodies thanks to Phaser, Matter physics and Simplyfy.js library. Full source code available.
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The basics of infinite terrain generation for a horizontal endless runner
Did you know you can randomly generate an endless terrain with a series of point, a simple Cosine interpolation and a couple of scrolling graphics objects? HTML5 example powered by Phaser, full source code available.
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“Dash N Blast” HTML5 prototype updated: added obstacles and collision detection without physics engines
Circle Vs Circle Arc collision is the concept behind the next step of "Dash N Blast" HTML5 hyper casual game powered by Phaser with no physics engines. Completely commented source code available.
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Build a HTML5 game like iOS game “Dash N Blast” powered with Phaser
I am trying to turn a 3D iOS game into a 2D top-down HTML5 game powered by Phaser keeping all the original feeling. In this first part, a vertical endless runner. Commented source code available
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HTML5 hyper casual game like “Bouncing Ball” step 3: measuring distance – commented source code available
"Bouncing Ball" HTML5 prototype powered by Phaser enriches its features and now we can measure the distance traveled by the ball - full commented source code available
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BUG FIX: Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions – swipe routine fixed
My Phaser 3 Bejeweled prototype playable with both click/tap and swipe had a bug which caused gems to move in a weird way sometimes. Now I fixed it and you can enjoy a fully playable Bejeweled prototype.
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“Dashy Panda” HTML5 game prototype improved with coins to collect, powered by Phaser and Arcade physics
"Dashy Panda" HTML5 prototype powered by Phaser and Arcade physics gets a new update: now you have to collect coins while surviving as much as you can. Completely commented source code available.
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HTML5 hyper casual game like “Bouncing Ball” step 2: adding mandatory bonus
"Bouncing Ball" HTML5 hyper casual game has been upated adding bars you are forced to collect, or it's game over. Full source code available, powered by Phaser and Arcade physics.
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“Dashy Panda” HTML5 game updated to Phaser 3.18.1 with more room for customization and object pooling
"Dashy Panda" was a great hyper casual game in 2016. Have a look at the HTML5 prototype built with Phaser 3 and Arcade physics in a few lines. Commented source code available