Category: HTML5
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HTML5 Drag and Match engine updated to Phaser 3 using my pure Javascript class to handle Match3 games
The pure JavaScript - no dependencies - class to handle Match3 games like Bejeweled has been updated and now you can also build drag and match games. HTML5 example powered by Phaser
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“Hundreds” Flash game ported to HTML5 using Phaser and ARCADE physics
Back from 2013 revamping an old Flash concepts: play "Hundreds" HTML5 game powered by Phaser and Arcade physics - Full source code available.
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Build a HTML5 hyper casual game like “Bouncing Ball” by Ketchapp Studio using Phaser 3 and ARCADE physics
I built a HTML5 hyper casual game like "Bouncing Ball" in less than 100 lines thanks to Phaser 3 and ARCADE physics. Source code available.
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“Turnellio” old Flash Match3 game ported to HTML5 with my pure Javascript class to handle Match3 games like Bejeweled.
"Turnellio" is a great twist on Match3 games built by talented Flash developer Tonypa. I ported it to HTML5 in a matter of minutes thanks to my pure JavaScript Match3 class, with no dependencies at all - download the source code and build your own HTML5 game.
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“Tipsy Tower” HTML5 prototype updated to Phaser 3 using Matter.js and multiple cameras
A complete HTML5 prototype of "Tipsy Tower" hyper casual physics game built with Phaser 3 and Matter.js featuring multiple cameras in less than 200 lines. Source code available.
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Swing and collect gems on “Gems n’ Ropes”, my latest HTML5 game powered by Phaser 3 and Matter.js
Swing and collect gems before time is over in "Gems n' Ropes", physics game built with Phaser and Matter.js, available for licensing or to get the source code.
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Pure Javascript class to handle Draw and Match games like Dungeon Raid, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
Building a HTML5 "Draw and Match" game has never been so easy with this pure JavaScript class with no dependencies. The class handles everything, you just have to manage input and move stuff on the screen. Full Phaser 3 example included.
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“Flappy Bird” HTML5 prototype updated to Phaser 3.16.2
The famous hyper casual game "Flappy Bird" HTML5 prototype has been updated to latest Phaser version, 3.16.2 - A complete game in less than 100 lines
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Add a nice time bar / energy bar / mana bar / whatever bar to your HTML5 games using Phaser 3 masks
If you are looking for a nice time bar or energy bar for your HTML5 games but you don't want to draw a lot of images, try using Phaser 3 and masks. Full commented source code available.
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Create animated sunburst effects for your HTML5 games with Phaser
Animated sunburst effects can dramatically improve the look and feel of your cartoonish HTML5 games. You can build your sunburst effect with a few lines of code thanks to Phaser
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Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity
A SameGame version with tiles flying up rather than falling down? Everything is possible with my SameGame pure JavaScript class, leaving visual effects to Phaser. Full source code available.
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“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling
An old "Radical" HTML5 prototype comes to a new life thanks to Phaser 3 and Arcade physics, featuring object pooling in less than 100 lines. Source code available.