Category: HTML5
-
Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling
I was able to build a basic HTML5 endless runner with double jumps and object pooling to save resources thanks to Phaser 3 and Arcade physics. Jump from platform to platform and get the source code.
-
Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics – adding coins and commenting the source code
"Color Jump" HTML5 prototype now gives you gold coins to collect, as well as the completely commented source code. See the power of Phaser 3 and Matter physics.
-
The book “HTML5 Cross Platform Game Development Using Phaser 3” gets a 20 pages update: learn how to turn your HTML5 games into native Android apps using only free software
The first update of my book "HTML5 Cross Platform Game Development Using Phaser 3" shows you how to turn your HTML5 game into a native Android app. Build a HTML5 game from scratch with this 175 pages fast paced guide. No boring theory.
-
Upload your game to CrazyGames and you could win $2,000 – and you’ll be elegible for revenue share anyway
With Crazygames you can publish your game and earn both with revenue share and with a $2,000 contest
-
Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features
Jump and bounce on colored walls in "Color Jump" HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game. Full source code using ES6 standards
-
“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding coins
"Don’t Touch the Spikes" HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics
-
“1+2=3” HTML5 game built with Phaser update to Phaser 3 and commented
Test your math skills with 1+2=3 HTML5 game updated to Phaser 3 with full commented source code available
-
“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding graphics assets
The HTML5 version of "Don't Touch the Spikes" prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js - Source code available with room for customization
-
Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated to Phaser 3
Magick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3
-
HTML5 level select screen featuring swipe control, stars, progress saved on local storage, smooth scrolling, pagination and more. Powered by Phaser 3
Here it comes the most complete HTML level selection screen powered by Phaser 3. Features level pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more. Source code available.
-
Understanding frame based Vs time based games
Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay. Powered by Phaser.
-
HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects
New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available