Category: HTML5
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Build a 3D HTML5 game like “Stairs” using Godot – Step 6: starting and dying with stile
In the 6th step of the creation of "Stairs" HTML5 game using Godot engine I am explaining how to wait for user input to start the game and how to die with style. Full commented source code available for free.
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Build a 3D HTML5 game like “Stairs” using Godot – Step 5: better way to control the ball, check for collisions with spikes and check for the ball to fall down the steps
In the 5th step in the building of a HTML5 game like "Stairs" with Godot Engine, we add a virtual trackpad for a better ball control, check for the ball hit a spike or fall down the stair. Full commented project available to download.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 4: collision detection, better controls and level progression
Massive update of "Stairs" HTML5 3D game prototype, featuring collision detection without any physics engine, virtual trackpad to control the ball and level progression. Powered by Phaser and Three.js, written in TypeScript. Full commented source code available.
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Build a 3D HTML5 game like “Stairs” using Godot – Step 4: controlling the ball with the mouse and adding more spikes
In the 4th step of the HTML5 prototype of "Stairs" game built with Godot, we'll see how to add more spikes and control the ball with the mouse. Full downloadable project with commented source code available.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 3: controlling the bouncing ball and adding more spikes
In the 3rd step of "Stairs" HTML5 game powered by Phaser and Three.js, I'll show you how to control the ball with mouse and add more spikes. Full commented TypeScript source code available.
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Build a 3D HTML5 game like “Stairs” using Godot – Step 3: adding the bouncing ball using only trigonometry
In this 3rd step of "Stairs" HTML5 prototype build with Godot, we'll see how to add a bouncing ball with no physics, just faking the movement with trigonometry. Full project available for download.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 2: adding the bouncing ball just using trigonometry
In this second step of "Stairs" HTML5 protoype built with Phaser and Three.js we'll see how to add a bouncing ball with no physics engines, just using trigonometry. Full commented source code available, written in TypeScript.
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Build a 3D HTML5 game like “Stairs” using Godot – Step 2: adding endless randomly placed spikes and assigning materials to meshes
Second step about the creation of a HTML5 game like "Stairs" using Godot. How to assign material to objects and add infinite randomly generated spikes. Detailed tutorial with 15 pictures and commented source code.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 1: building an endless staircase with random spikes
Using Phaser and Three.js together allowed me to build an endless HTML5 3D staircase with random spikes in a few lines of code. Full commented source code in TypeScript available for download.
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“Bouncy Light” HTML5 prototype built using Phaser to handle game logic and Three to render 3D graphics, written in TypeScript
Working example of full integration between Phaser and Three.js with no external software to build HTML5 games in 3D. "Bouncy Light" prototype available for download with source code.
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Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair
Detailed tutorial with commented source code and 30 pictures about the creation of "Stairs" mobile game in HTML5 using Godot Engine. In this first part we are going to build an endless staircase. Full project available for download.
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Add a Bootstrap navbar to your HTML5 Phaser games and let it manage the UI
Do you hate coding the GUI of your HTML5 Phaser games? Use Bootstrap to do the dirty work and let Phaser and Bootstrap exchange information. Full working example explained.