Category: HTML5
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 2: adding the archer, a running girl
Second step in the creation of HTML5 game like "Mini Archer" using Phaser and writing in TypeScript. Now there's an endless terrain with infinite randomly generated targets, and a running girl. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 1: creation of an endless terrain with infinite randomly generated targets
Today I am starting a new Phaser tutorial series about the creation of a HTML5 game like the mobile hyper casual game "Mini Archer". Full source code in TypeScript available to download.
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New massive update to “Serious Scramblers” prototype built with nocode tool GDevelop, now there are 6 different enemy types interacting and killing each other
Massive update to "Serious Scramblers" prototype developed with nocode tool GDevelop, now featuring six different enemies interacting and killing each other. Full project available to download.
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Massive update to “Serious Scramblers” prototype built with nocode tool GDevelop: more enemies, fancy graphics, death animation, increasing scrolling speed, and more
Massive update to "Serious Scramblers" prototype built using nocode tool GDevelop, featuring more enemy types, scrolling speed according to player position, death animation and more. Full project available to download for free.
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HTML5 “Serious Scrambers” prototype built with GDevelop with no code – adding patrolling enemies which can be killed by jumping on them and disappearing platforms
Here is a Serious Scramblers prototype built with nocode editor GDevelop, featuring patrolling enemies which can be killed by jumping on them and disappearing platforms. Full project available to download.
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HTML5 “Serious Scrambers” prototype built with GDevelop, using object pooling. Now the player can also jump
Here is the "Serious Scramblers" HTML5 prototype built with GDevelop ready to be downloaded. Features object pooling, WASD and arrow keys controls, and jumping thanks to PlatformerObject behavior
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HTML5 “Serious Scrambers” prototype built with Kaboom, using object pooling. Written in TypeScript
First attempt to create a "Serious Scramblers" HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.
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Playing with Phaser and Three.js: preload glTF 3d models, render them with Three then animate them with Phaser
Having the 2D power of Phaser and 3D GLTF models of Three.js is easy: look at this completely commented TypeScript tutorial, you should definitively use this combo in your next HTML5 game.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 6: final touches and settings to increase difficulty
In the 6th step of "Stairs" HTML5 prototype built with Phaser and Three.js I added options to automatically increase difficulty as players proceed in this endless runner. Full commented TypeScript source code to download for free.
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“Quick Switch” HTML5 prototype built with GDevelop
I am having fun with GDevelop so I decided to port another old Flash + Box2D game into a HMTL5 prototype: Quick Switch. Full project available to download.
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“Totem Destroyer” HTML5 prototype built with free no code tool GDevelop
Look how I built a HTML5 prototype of the famous "Totem Destroyer" Flash game in a matter of minutes using the free no code tool GDevelop. Graphics assets by Kenney.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 5: update to latest Three.js version, moving steps, bonuses to collect and more improvements
I am starting the new year with a massive update to HTML5 prototype of "Stairs" game built with Phaser and Three.js, written in Typescript. Moving steps, bonuses to collect, latest Three.js library and more. Full commented source code available for free.