Category: Javascript
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Complete JQuery + interact.js Drag and Match game in less than 70 lines thanks to my pure TypeScript class to handle Drag and Match games
A complete JQuery driven Drag and Match game in only 69 lines of code? It's possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let's build Drag and Match games!
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Pure TypeScript class with no depencencies to handle Drag and Match games in just a few lines – Full Phaser example
Build your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.
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Pure TypeScript class to handle Drag and Match games in just a few lines – part 2: detecting matches
The pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.
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Pure TypeScript class to handle Drag and Match games in just a few lines – jQuery + interact.js example in 20 lines of code
A jQuery driven Drag and Match game in only 20 lines of code? It's possibile thanks to my pure TypeScript Drag and Match class which handles everything you need for these kindof games. Interaction by interact.js - Full source code for you to download.
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Pure TypeScript class to handle Drag and Match games in just a few lines – part 1: dragging items. HTML5 example powered by Phaser.
First version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You'll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.
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Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap and swipe written in TypeScript and powered by Phaser
Add to your HTML5 games a fully customizable level selection screen, mobile friendly, which you can control by tapping or swiping. Written in TypeScript and powered by Phaser. Full source code available.
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TypeScript class with no dependencies to handle Sokoban games in less than 10 lines of code. HTML5 example powered by Phaser
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
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HTML5 prototype of “Serious Scramblers” powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection
Build your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built "Serious Scramblers" prototype powered by Phaser and written in TypeScript. Full commented source code available.
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Understanding physics continuous collision detection using swept AABB method and Minkowski sum – Part 2: both bodies are moving
Now you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.
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Understanding physics continuous collision detection using swept AABB method and Minkowski sum
Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available
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Back to the basics: why do we absolutely NEED a web server to develop HTML5 games? Aren’t they just JavaScript?
Sometimes is good to start from the bare bones of HTML5 game development. Today I am answering a beginner question: why do we need a web server just to write some JavaScript?
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Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser
One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.