Category: Phaser
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Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support
The power of Phaser HTML5 framework + the beauty of Boostrap components, working together. Complete commented example available for download.
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“CLOCKS – The Game” HTML5 playable game with 10 levels updated to Phaser 3 with commented source code
Play the first 10 levels of the original "CLOCKS - The Game" in this HTML5 port of the game powered by Phaser and Arcade physics, then get the completely commented source code.
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Build a HTML5 game like GAMEE’s “Color Hit” only using tweens and trigonometry, powered by Phaser
"Color Hit" is a fun hyper casual game I was able to prototype in less than 100 lines of code. Full HTML5 working example powered by Phaser, using only tweens and a bit of trigonometry. Commented source code available.
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How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained and managed by a single file.
There are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.
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HTML5 “2048” game built with Phaser 3 updated: determining when there aren’t more moves
How to check when there aren't more moves in a "1024" game? In the updated prototype of "2048", my HTML5 take on this game built with Phaser 3, I am explaining it. Full source code available.
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Build a HTML5 game like “Turn” mobile hit using Phaser
"Turn" is a quick easy and fun iOS game by Ketchapp, look how I built a HTML5 version in less than 200 lines of code powered by Phaser. Full source code available.
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“Pixelfield” HTML5 prototype updated – adding wraparound effect
Look how I added a wraparound effect to give new life to an old Flash game: PixelField. Full HTML5 example powered by Phaser with source code available.
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“PixelField” prototype ported to HTML5 using Phaser
"PixelField" was an old Flash game made by Tonypa. I am trying to port it to HTML5, adapting the gameplay to modern times and devices. Will I sort out something good out of it? Follow the tutorial series with the full source code powered by Phaser
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Build a HTML5 game like “Risky Road” using Phaser – step 5: drawing a better terrain
I am showing you how to draw a good looking procedural terrain for the "Risky Road" HTML5 prototype powered by Phaser and Matter physics
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HTML5 “Ballz” prototype built with Phaser 3 now features predictive trajectory
This is probably the first predictive trajectory script built for Arcade physics, featuring a full Phaser prototype of "Ballz" game. Completely commented source code available.
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Submit your HTML5 games to Wanted 5 Games and earn money – full guide to integrate their API in your Phaser game
Wanted 5 Games can help you to monetize your HTML5 games by adding advertising and deliver them to million of players. Check this detailed guide about the integration of their JavaScript API in your Phaser game and start monetizing your game today.
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HTML5 “Ballz” prototype rewritten in Phaser 3 using object pooling, Arcade physics, tweens and actions
"Ballz" was a mobile hit a couple of years ago, and now you can find a fully featured prototype built with Phaser 3 and Arcade physics completely commented. Have a go and let's destroy blocks with the power of multiball.