Category: TypeScript
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding sprites and animations
Pixel art sprites and animations, have been added to my "Serious Scramblers" HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding patrolling enemies
Add enemies capable of patrolling any platform in your HTML5 "Serious Scramblers" prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
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Working with Phaser, TypeScript and webpack – step 3: TypeScript
3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.
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Working with Phaser, TypeScript and webpack – step 2: publishing your game
Second step of Phaser + TypeScript + webpack tutorial series. Let's see how to build a distributable package, to publish our HTML5 game in a single file.
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Working with Phaser, TypeScript and webpack – step 1
Don't let webpack and its countless configuration lines stop your development of HTML5 games. This is the first of a three steps series which will take you by hand into the world of webpack, TypeScript and Phaser.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types
"Serious Scramblers" HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
Physics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP'd powered by Phaser and written in TypeScript - Full source code available
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
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HTML5 prototype of iOS game “Perfect Square!” built with Phaser using TypeScript – Build a physics game using only tweens
The first HTML5 game published on this blog using TypeScript is "Perfect Square!", a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.
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Phaser and the migration from JavaScript to TypeScript – Step 4 – installing Visual Studio Code and putting all together
Latest and last step of the series covering the migration from JavaScript to TypeScript in HTML5 game development using Phaser. Let's see how to test, build and distribute projects with Visual Studio Code.