Category: Users contributions
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Step by step AS3 translation of Creation of a platform game with Flash – step 1
This seems to be the month of AS3 conversions. Good, this means AS3 community is growing. Today we’ll see how Bart de Boer translated Creation of a platform…
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Step by step AS3 translation of Flash game creation tutorial – part 1
Today I am glad to publish the work of Tim Edelaar that translated all AS2 files of the most successful post of this blog, Flash game creation tutorial…
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Managing multiple balls collisions with Flash: AS3 version
Some days ago Sunil Changrani sent me a the script to manage multiple balls collisions with Flash, in AS2. Now, it’s time for Andrew Cook to give us…
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XPOGames developer contest: $18,000 in prizes
This is a month full of rich contests. Today we’ll talk about XPOGames and its $18,000 cash and prizes contest The chief of Management and PR wants to…
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Managing multiple balls collisions with Flash
The first post of the new year (you should know the new year starts on May, 27th) is made by Sunil Changrani and it’s about managing multiple balls…
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Nonoba Flash Multiplayer API contest: $20,000 in prizes
This post is written by Chris Benjaminsen from Nonoba.com. Nonoba is a gaming community where you can play games with your friends. What I personally like about Nonoba…
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Finding adjacent cells in an hex map
This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works…
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From zero to Bombuzal – step 5
This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on…
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Full Renju game with source code
Do you know what is Renju? From Wikipedia: Renju or Lianzhu is the professional variant of Gomoku, a board game originated from Japan in Heian Period. It was…
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From zero to Bombuzal – step 4
One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels…
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BallPusher: new Flash game prototype
Here it is another fresh Flash game prototype by FrozenHaddock, that jumps from the forum to the blog. FrozenHaddock was playing around with Flash as he says, when…
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From zero to Bombuzal – step 3
In the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created…