Author: Emanuele Feronato
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Build a HTML5 hyper casual game like “Bouncing Ball 2” by Ketchapp Studio using Phaser 3 and ARCADE physics
"Bouncing Ball 2" is a quick and easy mobile game just like its predecessor, and as usual we managed to build a completely working HTML5 prototype powered by Phaser and Arcade physics in around 100 lines of code. Source code available.
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HTML5 wheel of fortune powered by Phaser updated: exclude some prizes
The HTML5 wheel of fortune gets a new feature: prevent certain prizes to be won. Customize EVERYTHING from slices appearance to wheel speed with this Phaser wheel of fortune. Commented source code available.
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Build a HTML5 game like “Pocket Snap” using Phaser and Matter physics – Step 2: add a landing spot using sensors.
"Pocket Snap" HTML5 prototype entirely built with Matter physics gets an update featuring targets to hit and sensors. Powered by Phaser, commented source code available.
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Use Box2D physics in your Phaser 3 projects with Planck.js JavaScript physics engine
Box2D is alive!! See how I am using the legendary physics engine in HTML5 projects powered by Phaser using Planck.js library. Full commented source code available.
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Understanding advanced collision management with Matter physics using “Risky Road” game prototype
Learn Matter physics collision filtering and advanced collision events while adding features to "Risky Road" HTML5 prototype built with Phaser. Full commented source code available.
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Build a HTML5 game like “Pocket Snap” using Phaser and Matter physics
See how I built a HTML5 version of "Pocket Snap" game using Phaser and Matter physics. Pure physics simulation, using constraints and trigonometry. Full source code available.
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Win $2,000 with CrazyGames Developer Contest to celebrate CrazyGames first birthday – upload your HTML5 game and earn revenue anyway.
To celebrate the first year of activity of the developer portal, Crazy Games is hosting a contest with $2,000 for the winner, $500 for the 2nd place and $250 for the 3rd place. Do you think you aren't going to win? You will get revenue share anyway.
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HTML5 wheel of fortune powered by Phaser 3 updated to Phaser 3.19 featuring texts and emojis
The robust HTML5 wheel of fortune has been updated and now also supports text, styles and emojis. Customize EVERYTHING from slices appearance to wheel speed with this Phaser wheel of fortune. Commented source code available.
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Build a HTML5 game like “Risky Road” using Phaser – step 2: let a landscape game be enjoyable in portrait mode by playing with zoom.
Most succesful hyper casual games are designed to be played in portrait mode, due to the way people can play by using only one hand. What if you have an horizontal endless runner which would require landscape mode? You play with zoom. Full commented Phaser example.
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Build a HTML5 game like “Risky Road” using Phaser, Matter physcis and Simplify.js
Build a HTML5 version of Ketchapp's "Risky Road" game using Phaser 3, Matter physics and Simplify.js library. Drive your cart through an endless terrain while keeping your diamond safe. Full commented source code available
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“HTML5 Cross Platform Game Development Using Phaser 3” book gets its third free update: 14 new pages showing how to build a pure JavaScript class to handle game logic and make your code more reusable
More than a year after its first release, "HTML5 Cross Platform Game Development Using Phaser 3" book keeps being updated. 196 pages, 31 source code examples updated to Phaser 3.19.0, learn HTML5 Cross Platform Game Development Using Phaser
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The basics of infinite terrain generation for a horizontal endless runner – putting all together and adding a car
Drive a car on an endless randomly generated physcs terrain using less than 100 bodies thanks to Phaser, Matter.js physics and Simplify.js library. Full commented source code available.