Author: Emanuele Feronato
-
Pure JavaScript class to handle Sokoban games, ready to communicate with your favorite HTML5 framework.
2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.
-
Thank you for being my reader in 2019 – Here is a list of the games covered this year.
During 2019, I published or updated 25 game tutorial series featuring almost every kind of game: physics games, endless runner, puzzles, match 3 games, action games and more. Enjoy this recap and see you in 2020!
-
“Don’t Touch the Spikes” game prototype built with BuildBox
My first BuildBox experiment is a 3D prototype of "Don't Touch the Spikes" game. See how I built in this guide with 40 pictures and commented source code.
-
Buildbox game engine now adds a free plan and hosts a december game jam
Buildbox is a game engine which allows to create 2D and 3D games with no code. A lot of successful games have been built with it, and now it features a free plan for you to try and a game jam to let you show the world what you are capable of.
-
Drive as far as you can in “RRRisky Hills”, my latest HTML5 game powered by Phaser 3, Matter physics and simplify.js
"RRRisky Hills" is a hyper casual HTML5 one-button game featuring a randomly generated terrain, a truck and a diamond, but most of all a lot of fun! Powered by Phaser, Matter physics and simplify.js - Come on and play.
-
Commercial HTML5 math game “DrawSum” source code available for free
What about the complete source code of a commercial HTML5 math game developed with Phaser? Grab this 500 lines script for free, a Match 3 game with a math twist. Featuring first move suggestion.
-
Build a HTML5 game like “Fuse Ballz” with Phaser using Matter physics and changing the way collisions work
Today I have to fight against a weird way to handle physics and collisions in the making of "Fuse Ballz" HTML5 prototype, but thanks to Phaser and Matter physics I managed to build a prototype which reminds the gameplay of the original game. Source code available.
-
Build fake 3D HTML5 games with Phaser, Arcade physics, three.js and Phaser 3D library
You can add a 3rd dimension to your 2D HTML5 powered by Phaser thanks to Phaser3D and Tree.js - Working example using 2D Arcade physics then rendered in 3D - Source code available.
-
HTML5 game like “Bouncy Light” built with Phaser and Arcade physics – Step 2: adding falling platforms and commented source code
"Bouncy Light" HTML5 prototype gets a new platform type: bounce over platforms and watch out for falling platforms, thanks to Phaser and Arcade physics. Commented source code available.
-
Play “4096”, the HTML5 game you will build with “HTML5 Cross Platform Game Development Using Phaser 3” book
Just released on my itch.io page my HTML5 take on "2048" game called "4096". It's also the game you will learn to build by reading my book "HTML5 Cross Platform Game Development Using Phaser 3". Will you get to tile 4096?
-
Build a HTML5 game like “Risky Road” using Phaser – step 4: adding random rocks to the terrain
Even the most mountainous terrain can result flat if you don't add some extra elements. Let's see how to add random rocks to a randomly generated terrain and play with a cart and a crate. HTML5 game powered by Phaser, Matter physics and Simplify.js - Commented source code available
-
Build a HTML5 game like “Bouncy Light” with Phaser and Arcade physics
"Bouncy Star" is an iOS game built with Buildbox, a tool to create game with no coding. I like coding, so I wrote a quick HTML5 prototype using Phaser and ARCADE physics. Full source code available.