Author: Emanuele Feronato
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Stay safe and learn Phaser 3 HTML5 Cross Platform Game Development with this exclusive offer
I am not a big company anyway I want to encourage you to stay safe at home: I am releasing the first part of an upcoming *BIG* course about HTML5 cross platform game development with Phaser with a "Pay as you want" formula until the end of this emergency. IF YOU LOST YOUR JOB OR SIMPLY CAN'T AFFORD IT, JUST DOWNLOAD IT AND GIVE ME FEEDBACK.
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Built a HTML5 prototype of “Bricks” hyper casual game with Phaser and Arcade physics
"Bricks" is a HTML5 hyper casual game published by Ketchapp. Look how I built a full HTML5 prototype using Phaser and a mix of Arcade physics and tweens. Full commented source code available.
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HTML5 prototype of a planet gravity platform using Phaser 3 and Arcade physics
"Radial gravity" or "Planet gravity" is a feature you've probably already seen in games, but I am applying it to a HTML5 platform game powered by Phaser and Arcade physics, and the result is something new. Full source code available.
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Build a HTML5 game like “A Life of Logic” with Phaser framework
"A Life of Logic" is a fun puzzle game which was awarded with "Game of the Day" on Apple App Store. Get the full source code of the HTML5 prototype built with Phaser.
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“HTML5 Cross Platform Game Development Using Phaser 3” book gets its 4th free update: 6 new pages to show how to use a Texture Atlas and improve performance
I love my readers so I keep on updating my book "HTML5 Cross Platform Game Development Using Phaser 3". 202 pages, 32 source code examples updated to Phaser 3.22.0, and an Android Project to learn HTML5 Cross Platform Game Development Using Phaser
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER
A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, "stop" tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.
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Build a HTML5 game like “Surfingers” using Phaser and Arcade physics
"Surfingers" is a cute endless runner and this time you won't control the player but the environment. Swipe to adjust waves height in this HTML5 prototype built with Phaser and Arcade physics. Full source code available.
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“Way of an idea” prototype ported to HTML5 using Phaser and Matter physics
"Way of an Idea" was a Flash physics puzzle game I enjoyed a lot. Look how I built a HTML5 prototype in a few lines thanks to Phaser and Matter physics.
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Pixel based physics engine with HTML5 example powered by Phaser
What about a physics engine which is not a physics engine but allows you to build physics games in only 40 lines of code? Enjoy the pixel based JavaScript physics engine, with an example powered by Phaser. Full source code available.
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Build a 3D game like “2 Cars” using Buildbox and almost no code
"2 Cars" is an old mobile game glory which I was able to rebuild in 3d using Buildbox and almost no code by just making the camera following a fake player and move spaceships with transparent buttons. Full project available to download.
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Original “VVVVVV” game source code is now public, to celebrate this event here’s a HTML5 prototype build with Phaser and Arcade physics
"VVVVVV" awesome game goes open source thanks to Terry Cavanagh, and I built a 70 lines working HTML5 prototype using Phaser and Arcade physics. Full source code available.
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3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class
With the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.