Author: Emanuele Feronato
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Creation of a platform game using FlashPunk – step 2
Second part of the FlashPunk platformer tutorial. Featuring double jumps and sprite maps.
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Tweet! Tweet! Follow me on Twitter
Follow me on Twitter!! <a href="http://twitter.com/triqui" target = "_blank">http://twitter.com/triqui</a>
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Case study: Pixel City Skater, an iPhone game made with Flash
Making iPhone games with Flash? Christian Östman made it, and shares his thoughts with us
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Achievement unlocked: blog for five years
Today the blog is five years old. There's nothing much to say... that's quite an achievement.
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Creation of a platform game using FlashPunk
Detailed tutorial about the creation of a Flash platformer using FlashPunk
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CakePHP 1.3 Application Development Cookbook
<a href="http://link.packtpub.com/RtTf08" target = "_blank"><strong>CakePHP 1.3 Application Development Cookbook</strong></a> is the new book from Packt Publishing which will guide you through the creation of applications using CakePHP
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Flash procedural perfect cave generation
Flash procedural cave generation for roguelike games.
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Using cellular automata to generate random land and water maps with Flash
Another attempt to create a procedural map with Flash, this way using cellular automata.
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Flash procedural map generation example: land and water
First attempt to create a procedural map with Flash.
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Generation of pseudorandom numbers with Blum Blum Shub method
We start talking about procedural generation from the very beginning: pseudorandom number sequences.
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jiglib plugin for Flare3D updated
A little update to Christian Östman's <a href="http://christianostman.com/site/?p=47" target = "_blank">plugin</a> and some minor news.
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Complete Bejeweled game in less than 2KB – legible version
The legible version of my <a href="http://emanueleferonato.com/2010/12/16/complete-bejeweled-game-in-less-than-2kb/">Complete Bejeweled game in less than 2KB</a>, made by Brook Jordan.