Category: Game development
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Understanding physics continuous collision detection using swept AABB method and Minkowski sum – Part 2: both bodies are moving
Now you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.
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Understanding physics continuous collision detection using swept AABB method and Minkowski sum
Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available
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Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser
One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding a new enemy type: the Rotating Saw
Now "Serious Scramblers" HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding sprites and animations
Pixel art sprites and animations, have been added to my "Serious Scramblers" HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding patrolling enemies
Add enemies capable of patrolling any platform in your HTML5 "Serious Scramblers" prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types
"Serious Scramblers" HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
Physics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP'd powered by Phaser and written in TypeScript - Full source code available
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
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HTML5 prototype of iOS game “Perfect Square!” built with Phaser using TypeScript – Build a physics game using only tweens
The first HTML5 game published on this blog using TypeScript is "Perfect Square!", a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.