Category: Game development
-
“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types
"Serious Scramblers" HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
-
“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
-
“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.
-
DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
Physics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP'd powered by Phaser and written in TypeScript - Full source code available
-
DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
-
HTML5 prototype of iOS game “Perfect Square!” built with Phaser using TypeScript – Build a physics game using only tweens
The first HTML5 game published on this blog using TypeScript is "Perfect Square!", a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.
-
First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game
I tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.
-
Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Look how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.
-
Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Build a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.
-
HTML5 physics driven Concentration game prototype using Phaser and Planck.js
Old game concepts may have a brand new life just by adding physics. Have a look at this HTML5 Concentration prototype powered by Phaser and Box2D physics thanks to Planck.js. Full commented source code available
-
HTML5 physics Word game prototype using Phaser and Planck.js
What about a gameplay merging word hunt with physics? Have a look at this HTML5 prototype powered by Phaser and Box2D physics thanks to Planck.js
-
Build a HTML5 game like the great ZX Spectrum game “Yanga” using Phaser – Step 1
Yanga is a great modern game built for ZX Spectrum. We are going to build a HTML5 game like Yanga coding with Phaser and building levels with Tiled. Full source code included.