Category: Game development
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DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
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HTML5 prototype of iOS game “Perfect Square!” built with Phaser using TypeScript – Build a physics game using only tweens
The first HTML5 game published on this blog using TypeScript is "Perfect Square!", a physics game powered by Phaser and using tweens rather than actual physics engines. Full source code available.
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First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game
I tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.
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Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Look how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.
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Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js
Build a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.
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HTML5 physics driven Concentration game prototype using Phaser and Planck.js
Old game concepts may have a brand new life just by adding physics. Have a look at this HTML5 Concentration prototype powered by Phaser and Box2D physics thanks to Planck.js. Full commented source code available
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HTML5 physics Word game prototype using Phaser and Planck.js
What about a gameplay merging word hunt with physics? Have a look at this HTML5 prototype powered by Phaser and Box2D physics thanks to Planck.js
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Build a HTML5 game like the great ZX Spectrum game “Yanga” using Phaser – Step 1
Yanga is a great modern game built for ZX Spectrum. We are going to build a HTML5 game like Yanga coding with Phaser and building levels with Tiled. Full source code included.
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From Tiled to HTML5 game with Box2D physics using Phaser and Planck.is – “Totem Destroyer” example
Draw your "Totem Destroyer" levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js
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Build a HTML5 game like old Flash glory “Totem Destroyer” using Phaser and Planck.js physics engine
Do you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.
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Pure JavaScript class with no dependencies to handle math draw games like “DrawSum”: build your HTML5 math game in a matter of minutes
Build your own HTML5 drawing math game using only FIVE methods thanks to this pure JavaScript class with no dependencies. Focus only on input and visual effects, leaving the dirty work to the class. Full Phaser example included.
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Play “Drop the Square”, my latest HTML5 game on itch.io
Play my latest HTML5 game, "Drop the Square", and follow me both on itch.io and on Gumroad to get my latest games and courses.