Category: Game development
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Pure Javascript class to handle Match3 games like Bejeweled, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class which handles everything you need in a HTML5 Match3/Bejeweled/Candy Crush game allowing you to focus only on the visual/audio part? Full source code and Phaser 3 example included
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HTML5 endless runner built with Phaser and Arcade physics step 3: adding textures to platforms and coins to collect
The HTML5 endless runner powered by Phaser 3 and Arcade physics now features textured platforms and animated coins to collect, all easily done in a few lines. Commented source code available.
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Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions
HTML5 Bejeweled/Candy Crush Match 3 prototype featuring swipe, animations, combos and object pooling built using Phaser 3 following ECMA Script 6 conventions - Full source code available.
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HTML5 endless runner built with Phaser and Arcade physics step 2: adding player animation and more customization
Endless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.
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HTML5 prototype of iOS game “Perfect Square!” updated to Phaser 3 – Build a physics game using only tweens
What about a physics casual game built only using tweens, with no physics at all? Play HTML5 "Perfect Square!" game, powered by Phaser 3 - full source code available
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Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling
I was able to build a basic HTML5 endless runner with double jumps and object pooling to save resources thanks to Phaser 3 and Arcade physics. Jump from platform to platform and get the source code.
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Build endless runner games in Unity without writing a line of code with Infinite Runner Engine
An endless runner built with Unity without writing a line of code thanks to Infinite Runner Engine. The whole process is explained with 36 photos. Thirty-six.
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Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics – adding coins and commenting the source code
"Color Jump" HTML5 prototype now gives you gold coins to collect, as well as the completely commented source code. See the power of Phaser 3 and Matter physics.
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The book “HTML5 Cross Platform Game Development Using Phaser 3” gets a 20 pages update: learn how to turn your HTML5 games into native Android apps using only free software
The first update of my book "HTML5 Cross Platform Game Development Using Phaser 3" shows you how to turn your HTML5 game into a native Android app. Build a HTML5 game from scratch with this 175 pages fast paced guide. No boring theory.
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Upload your game to CrazyGames and you could win $2,000 – and you’ll be elegible for revenue share anyway
With Crazygames you can publish your game and earn both with revenue share and with a $2,000 contest
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Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features
Jump and bounce on colored walls in "Color Jump" HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game. Full source code using ES6 standards
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“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding coins
"Don’t Touch the Spikes" HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics