Category: Game development
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“1+2=3” HTML5 game built with Phaser update to Phaser 3 and commented
Test your math skills with 1+2=3 HTML5 game updated to Phaser 3 with full commented source code available
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“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding graphics assets
The HTML5 version of "Don't Touch the Spikes" prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js - Source code available with room for customization
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated to Phaser 3
Magick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3
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HTML5 level select screen featuring swipe control, stars, progress saved on local storage, smooth scrolling, pagination and more. Powered by Phaser 3
Here it comes the most complete HTML level selection screen powered by Phaser 3. Features level pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more. Source code available.
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Understanding frame based Vs time based games
Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay. Powered by Phaser.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects
New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available
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“Don’t Touch the Spikes” HTML5 prototype build with Phaser and Matter physics updated: play the complete game rendered in debug draw
"Don't Touch the Spikes" HTML5 prototype now is a full playable game rendered with debug draw. Powered by Phaser and Matter physics. Source code available for download.
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HTML5 prototype of “Don’t Touch The Spikes” built with Phaser 3 and Matter physics
"Don't touch the Spikes" HTML5 prototype built with Phaser 3 and Matter physics shows you how to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions. In just a few lines.
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Play “4096” on your Android device and get the Android Studio project with next update of my latest book
Looking for a 5 minutes game to play? Install "4096" on your Android device. Free with no ads, powered by Phaser 3 and Apache Cordova. Want to know how to build a game like that? EXACTLY like that? Get the book.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – double, triple, infinite jumps and commented source code
Double, triple or even infinite consecutive jumps await you in the HTML5 prototype of a circular endless runner featuring physics without physics engines. Powered by Phaser, with complete commented source code.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – handling collisions without physics
Enjoy perfect shape collision detection without physics engines in this HTML5 circular endless runner prototype powered by Phaser. Jump, double jump, avoid spikes and survive.
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Circular endless runner featuring double jump built with Unity and C# using only trigonometry – how to move spikes and add first collision detection
Yes, I am building a physics casual game without using phyiscs. Check the Unity prototype featuring endless action, double jump, popping spikes and collision detection. Full project available for you to download.