Category: Game development
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Prototype of the Iromeku game engine
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
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Announcing “99 Stakes”, my upcoming Flash physics game
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
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Win one year of Stencyl Studio and up to $1000 with the Stencyl Jam 2013
If you want to create games in a quick, win a contest and some cash, don't miss Stencyl and the Stencyl Jam 2013 contest
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Creation of a jigsaw puzzle game – Flash AS3 version
AS3 version of the HTML5 jigsaw engine made by Ami Hanya using FlashDevelop and GreenSock
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Flash Gaming Summit 5: meet the speakers and get a 15% OFF
Meet the speakers of the upcoming Flash Gaming Summit 5 and get a 15% OFF with <strong>blog_Emanuele</strong> coupon code.
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Create better-looking tile based games with AS3 Color Matrix Filter
Are you tired to create tile based games which look flat with repetitive textures? Try AS3 Color Matrix Filter
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Introducing the new Citrus engine
A brief overview to the new Citrus engine, building a Totem Destroyer level in just a few lines
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Game on! The future of Flash as a game development platform
Some official numbers about the future of Flash as a gaming development platform. Long live AS3!
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“Hundreds” Flash game prototype using Box2D – handling collisions
Second step of the Box2D Hundreds game prototype. Now it works like a game.
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step 4: rotating the pieces
The fourth part of the HTML jigsaw puzzle generator, let's see how to rotate pieces in a firendly way.
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Evolve your game with Flash Gaming Summit 5
86 percent of Flash game developers are expanding to mobile platforms. Learn how to evolve your game at FGS5
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“Hundreds” Flash game prototype – Nape version
Another prototype of popular “Hundreds” iOS game, this time using Nape