Category: Game development
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“Hundreds” Flash game prototype using Box2D
The first step of the creation of the popular "Hundreds" iOS game using Box2D
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Way of an Idea prototype updated to Box2D 2.1a and Nape
Did you like Way of an Idea Flash game? Here is the updated prototype made with Box2D 2.1a and Nape
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Mindjolt forced to remove external links from our/their games
How Mindjolt reacts to Facebook measure calling for the removal of embedded external links inside their games
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step3: jigsaw generation
Third part of the jigsaw generator. Time to create random jigsaw pieces from any image.
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Master cocos2d through building nine complete games for the iPhone
A brief overview of the latest cocos2d book, which will guide you through the creation of 9 complete games
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step2: real jigsaw pieces
Second step of the creation of a jigsaw puzzle using KineticJS, this time we will learn how to create a real jigsaw piece
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step 1
The first step of the creation of a jigsaw puzzle using HTML5 Canvas and KineticJS, an HTML5 Canvas JavaScript framework for desktop and mobile.
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Get the complete source code of “Hurry it’s Christmas” Flash game
Christmas was three days ago, but here's another gift for you: the complete source code of "Hurry it’s Christmas" Flash game
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Full step by step tutorial to make a Flash game like “a blocky Christmas”
A full step by step tutorial to make a Flash game like Bart Bonte's "a blocky Christmas" is my way to say you "happy Christmas"!!
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Box2D flying arrows engine – first attempt
A box2D arrow engine, managing different kinds of collision. Sometimes the arrow will stick, sometimes it won't.
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Play Hurry it’s Christmas, my latest Flash game
Hurry it's Christmas is my latest Flash game, the first I made for a 3-5 years old audience
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Box2D for Flash Games book is on the shelves!
Finally my Box2D book is released!! Eight chapters, 150 pages of pure Box2D. No boring theory.