Talking about Game development and iOS.
If you are into iPhone game development you must know cocos2d for iPhone, the popular framework for building 2D games, demos, and other graphical/interactive applications.
Two years ago I blogged about one of the first cocos2d books, and today I am reading the latest one, Creating Games with cocos2d for iPhone 2.
It will guide you through cocos2d concepts during the creation of nine complete games:
* A memory game like Concentration
* A match 3 game like Bejeweled
* Whack a Mole
* Snake
* Breakout (featuring Box2D!!)
* Tron
* A Pool game (featuring Box2D)
* A tile based shooter game
* An endless runner
Using these key features:
* Control sprites with touch, joysticks, and tilt controls
* Use sprite sheets, particles, and plists effectively
* Learn multiple approaches to solve common challenges
* Integrate cocos2d with the Box2D physics engine
* Use third-party programs for joystick control, tile maps, and more
* Implement Bluetooth to play across multiple devices
* Learn game-specific A.I. design methodologies
I am still reading the book and I can’t wait to make my first cocos2d game prototype, I will keep you up to date, meanwhile I am highly recommending the book.
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