Category: Game development
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How to create a Flash platformer using Citrus Engine – Adding graphics
Adding custom graphics to our Citrus Engine platformer
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Video preview: Laser-PANIC!, a small game to test Box2D slice engine
Video preview of Laser-PANIC! - my upcoming game
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Creation of a complete Flash Astro-PANIC! game
The complete making of Astro-Panic! game taken from <strong><a href="http://emanueleferonato.com/2011/03/24/flash-game-development-by-example-my-book-is-on-the-shelves/">Flash Game Development by Example</a></strong>.
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How to create a Flash platformer using Citrus Engine
Prototype of a platformer with coins to collect, enemy to avoid and moving platforms ruled by physics using Citrus Engine 2
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Play CubesOut, a 3D Flash physics game
Play CubesOut, my latest 3D physics Flash game
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Creation of a platform game using FlashPunk – Title screen
3rd step of the FlashPunk platformer tutorial. This time we'll meet the title screen.
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Creation of a platform game using FlashPunk – step 2
Second part of the FlashPunk platformer tutorial. Featuring double jumps and sprite maps.
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Case study: Pixel City Skater, an iPhone game made with Flash
Making iPhone games with Flash? Christian Östman made it, and shares his thoughts with us
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Creation of a platform game using FlashPunk
Detailed tutorial about the creation of a Flash platformer using FlashPunk
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Flash procedural perfect cave generation
Flash procedural cave generation for roguelike games.
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Using cellular automata to generate random land and water maps with Flash
Another attempt to create a procedural map with Flash, this way using cellular automata.
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Flash procedural map generation example: land and water
First attempt to create a procedural map with Flash.