Category: HTML5
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How to include AdMob ads in your HTML5 iOS game using PhoneGap
Earn money from your HTML5 game ported to iOS with AdMob ads powered by PhoneGap - detailed guide with pictures
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From HTML5 to iOS native game with PhoneGap – step by step guide
Step by step detailed guide to install PhoneGap and let it turn your HTML5 games into native iOS game. Nine steps, with pictures.
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How to “lock” orientation in your HTML5 responsive game using Phaser
You can't force orientation in your HTML5 mobile game, but I am showing you a workaround with a responsive game with Phaser
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There’s a game in the header of the blog
There's an HTML5 endless runner ready to be played in the header of my blog. Give it a try and post your top scores.
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Create an HTML5 game like Boom Dots in less than 100 lines of code with Phaser
I am showing you the creation of an HTML5 game like Boom Dots with Phaser using only tweens.
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Turn your HTML5 games into native iPhone apps in a matter of minutes with CocoonJS
How can you turn your HTML5 games into iOS apps? I made it, have a look at my step by step guide.
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Quick tip: how to scale your HTML5 endless runner game to play it on mobile devices
There isn't a golden rule to scale HTML5 games, but there's a good way to scale HTML5 endless runner games. Check it out.
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Play “A Jumping Block”, an HTML5 minimalist game based on Spring Ninja tutorial
Play a minimalist HTML5 endless runner game: A Jumping Block
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HTML5 Spring Ninja game update: bug fix
A quick update to the infamous bug found on Spring Ninja HTML5 prototype
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HTML5 prototype of an endless runner game like Spring Ninja
Create an HTML5 game like Spring Ninja in a few lines using Phaser and Arcade Physics. High scores included.
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Add Box2D physics to your HTML5 games with Phaser Box2D plugin, special offer for blog readers
The day has come! Create physics HTML5 games with the official Phaser Box2D plugin, and get it with a 10% off
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HTML5 Flappy Bird prototype using Phaser states, extended classes and Arcade physics
Create a Flappy Bird HTML5 game with space for customization, and to have the basics for the creation of endless runner games