Category: HTML5
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Create an HTML5 game like Boom Dots in less than 100 lines of code with Phaser
I am showing you the creation of an HTML5 game like Boom Dots with Phaser using only tweens.
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Turn your HTML5 games into native iPhone apps in a matter of minutes with CocoonJS
How can you turn your HTML5 games into iOS apps? I made it, have a look at my step by step guide.
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Quick tip: how to scale your HTML5 endless runner game to play it on mobile devices
There isn't a golden rule to scale HTML5 games, but there's a good way to scale HTML5 endless runner games. Check it out.
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Play “A Jumping Block”, an HTML5 minimalist game based on Spring Ninja tutorial
Play a minimalist HTML5 endless runner game: A Jumping Block
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HTML5 Spring Ninja game update: bug fix
A quick update to the infamous bug found on Spring Ninja HTML5 prototype
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HTML5 prototype of an endless runner game like Spring Ninja
Create an HTML5 game like Spring Ninja in a few lines using Phaser and Arcade Physics. High scores included.
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Add Box2D physics to your HTML5 games with Phaser Box2D plugin, special offer for blog readers
The day has come! Create physics HTML5 games with the official Phaser Box2D plugin, and get it with a 10% off
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HTML5 Flappy Bird prototype using Phaser states, extended classes and Arcade physics
Create a Flappy Bird HTML5 game with space for customization, and to have the basics for the creation of endless runner games
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Create an HTML5 game like “Drop Wizard” with Phaser – patrolling enemies
Want to add patrolling enemies to your HTML5 platform game? I made it in a few Phaser lines in 3rd step of Drop Wizard game.
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Create an HTML5 game like “Drop Wizard” with Phaser – player fire, by extending sprite class
Second step of Drop Wizard HTML5 game creation. Adding bullets is very easy if you extend Phaser's Sprite class.
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The basics of responsive HTML5 games
Making responsive HTML5 games working both in portrait and landscape mode is easier than it seems. Have a look.
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1+2=3 HTML5 game made in 100 lines of code – brackets included – using Phaser
Can you imagine the full iOS 1+2=3 game made in HTML5 in only 100 lines? It's possible with Phaser and some dirty tricks