Get the full commented source code of

HTML5 Suika Watermelon Game

Talking about A Jumping Block game, Game development, HTML5, Javascript, Monetize and Phaser.

Last week I published a tutorial about Spring Ninja game and a bug fix to make it work better.

Now I am showing you a complete yet minimalist game about the same concept: A Jumping Block.

I started from the original concept and added some ways to get bonus points, such as jumping quickly, landing exactly in the middle of a platform and collecting coins, while I added evil fireballs to kill you.

The game also keeps track of your best score and distance.

Some tech notes: developed with Phaser, 497 lines, a lot of fun in making it, a mobile HTML5 + iOS version on their ways.

And obviously an “how to” guide.

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