Category: Javascript
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HTML5 Spring Ninja game update: bug fix
A quick update to the infamous bug found on Spring Ninja HTML5 prototype
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HTML5 prototype of an endless runner game like Spring Ninja
Create an HTML5 game like Spring Ninja in a few lines using Phaser and Arcade Physics. High scores included.
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Add Box2D physics to your HTML5 games with Phaser Box2D plugin, special offer for blog readers
The day has come! Create physics HTML5 games with the official Phaser Box2D plugin, and get it with a 10% off
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HTML5 Flappy Bird prototype using Phaser states, extended classes and Arcade physics
Create a Flappy Bird HTML5 game with space for customization, and to have the basics for the creation of endless runner games
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Create an HTML5 game like “Drop Wizard” with Phaser – patrolling enemies
Want to add patrolling enemies to your HTML5 platform game? I made it in a few Phaser lines in 3rd step of Drop Wizard game.
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Create an HTML5 game like “Drop Wizard” with Phaser – player fire, by extending sprite class
Second step of Drop Wizard HTML5 game creation. Adding bullets is very easy if you extend Phaser's Sprite class.
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The basics of responsive HTML5 games
Making responsive HTML5 games working both in portrait and landscape mode is easier than it seems. Have a look.
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1+2=3 HTML5 game made in 100 lines of code – brackets included – using Phaser
Can you imagine the full iOS 1+2=3 game made in HTML5 in only 100 lines? It's possible with Phaser and some dirty tricks
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My latest HTML5 game in progress, powered by Phaser
A sneak peek of my upcoming HTML5 game, a Roguelike RPG powered by Phaser
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Create an HTML5 game like Timberman in a matter of minutes with MightyEditor
The creation of an HTML5 game like Timberman is really easy with MightyEditor, a powerful editor based on Phaser
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How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained
A complete guide about finding adjacent tiles in an hexagonal map. All cases covered and explained. HTML5 examples made with Phaser
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Play with light and dark using ray casting and visibility polygons
Determine light and dark areas in a 2D environment with ray casting - HTML5 example powered by Phaser